[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Don't nerf the drop rate system like KMS did
Comments
yea did play the beta and new update
yea in some way and when they do quick rush copy/paste they miss to make changes and we can see them
(like flames often shows in event list/some not translated parts etc etc )
They should not nerf the drop rate at all in my opinion, it is perfect as it is now and its not impossible for unfunded players to get end game gear or nodestones, you just have to know about the game and work for it and if ure lazy then just spend real money and cube ur stuff for drop.
If they wanted to for example bring up the base drop rate without nerfing the drop rates of players with drop gear that would be ok.
Example of how it would work: base drop rates all 4x higher, drop rate increases 0.25x effective.
Result with 8.5x drop rate:
1x8.5 = 8.5 (pre-change)
4x0.25x8.5 = 8.5 (post change)
This would cause those without drop to have better rates without nerfing though who do.
The problem is (according to kms players) the post-change drop rates of symbols and nodes are worse for EVERYONE regardless of drop rate amount.
In the changes, drop rate was made to only partially apply to certain drops like nodes, symbols and event drops. Basically everything you would ever actually use it for, aside from bosses. It's atrocious for those who actually bothered to get drop gear. People should be rewarded for being prepared for content, instead of being punished by senseless nerfs like this.
There's nothing to gain from it for anyone but hackers and botters, who will be free to control the nodestone market. It'd be a huge mistake to bring this to GMS, and it was a disaster in KMS. Nexon should expect nothing short of that here and back off with the nerfs.
Lving skills in 5job are like books in old times, you would play more after getting a skill to lv20 or 30, so why would they give a lot of nodestones? It was hard to get books back then, why should it be easy to get nodes now, that's the logic nexon will follow.
I do agree they shouldn't do that, honestly they should do %drop rate additive like %exp so it's not too overpowered, but it still good to have it, maybe buff the nodestone drop with less drop rate, since you do get almost nothing today without drop gear.
You average 1 droplet/hr if you're lucky right now. That's over 240 hours for an Arcane weapon, not to mention the future release of the set will require even more.
After droplet nerf, it's estimated to be around 3-5 hrs for 1 droplet. That's potentially over 1 thousand hours! You'll be 250 before you even get over 100 at this rate.
That's WITH 200%+ drop gear.
The only thing I can really see being drastically more difficult then before would be Droplets, which are tradeable on main servers (so not an issue) and I already think they're too common as it is for us on Reboot. If it becomes an issue for Reboot then Reboot could always just get a buff to Droplets, but I don't think it will be a problem.
I'm all for nerfing drop some, it's too easy to farm too much and anything that shrinks the farming potential between the 'haves' and the 'have nots' is usually going to be a positive, from my perspective at least.
It's happening....
You clearly haven't been aware of how much this change is going to damage Reboot players, have you?
Well, it's happening, gms doesn't care and will end up screwing their players anyways.
In that patch that changes nodestones, the amount of EXP needed to level nodes is also being increased to counteract that. In the end it balances out with it taking even a little more to max out a node. Nexon isn't doing crap to make things easier for people.
About that change, it's gonna be in a later patch, when Cadena comes out. Probably this winter. But EXP needed will also change due to fact we will only receiving Nodes for our class.
They reverted all the changes to the node exp table between the test server and the live server, so, no, the amount of EXP needed to level nodes isn't being increased, and it is in fact easier.
how you think those cash cards 2,3,4....x cards going to sell ? frenzy totem ? and all that ?
either die grind/farm or pay for shourtcut
i dont rly care am not mad, but for those that set money to improve gear in i feel bad
i know it this will happend and its going to happen on other things aswell cus this trend goes in maple for like 4-5years
or just enjoy the limited free team content you can have and a nice chat with friends
On the flip-side, item drop rates should now be assigned with a 1x rate in mind. Node drop rate would be dismal without the nerf taken into account.
This brings zero improvements to the game, I wonder if the developers even enjoy playing this game or they are just mindless machines that only want to receive income at the end of the month. I am leaning towards the second option.
So many quality of life changes they could implement... node system is already cancer how it is atm, same for legion. They are only increasing the grind of this game not the enjoyment.