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Check out the v.234 Destiny: Homecoming Patch Notes here!
So maybe I should put this in Suggestions/Requests, but thoughts on the Rune System modifications?
I might be understanding the patch notes wrong, but from what I'm getting, these changes will kill the Rune System:
1. Mobs have to be +lvl20 for runes to spawn. Maybe I'm just a nub with no damage, but I usually farm monsters at my lvl (Me: lvl 210, farms Dark Vanity in Kritias or Pineapple Deers in Chu Chu). Also, farm +lvl20 = no event/sudden mission count.
2. "the rune will disappear and the effect won't trigger if the rune is 20 levels above the character's level" So you can create runes but nothing will happen if you trigger them? (unless the mobs are exactly 20 lvls above, me: 210, mobs:230, not 229 or 231)
3. Neglected runes get cursed, so basically if someone decides to leave a rune, no one will ever activate it because they don't know if it's cursed or not, meaning curse will only get worse and every map will eventually have a cursed rune.
Someone please correct me if my understanding is wrong/flawed, ty.