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Need help with choosing a class.
To narrow down my choices,I need some help with the diffrences with the warrior,theif,mage,bowmen,etc.....im kind of on the fence about theif and pirate,and mage,but i need to know,does the pirate have mobility?And if it does,what are some reccomended classes for dmg,hyper skills/stats,another question,which theif classes is the most "tankiest",because from my knowledge,theives are not the heartiest.
Comments
Well, I'd actually get them to 100. It really doesn't take that much longer, and it better shows what you're going to get out of a class. Some classes have gosh awful 3rd jobs, but awesome 4th jobs (AB comes to mind).
True. I said 60 because that's when you can use them as legion mules, but it certainly doesn't hurt to get them to 100.
The easiest of the 3 explorer pirates I'd say is Cannoneer because it's a STR class but uses a range weapon (should have been a resistance class if you ask me), but visually does the least amount of damage per line but has faster attack speed than both corsair and Buccaneer. Buccaneer is disgusting when it comes to mobbing but excels at bossing. Cannoneer also seems to be the "best of both worlds" class as it's basically a Buccaneer with Corsair's summon and mobbing capability.
Corsair would be the hardest to play out of the 3 explorer pirates, with the fact that they rely more on summons that do a significant % of their total damage, and requires more management to stay alive while trying to keep up with summons and their low duration, but may change in the future once they receive an additional 20% damage reduction from attacks on top of the 30% damage reduction they already have (-15% at 4th job and another 15% from their hyper skill). I do like this class more though because they have extremely high Critial Damage (mine has 73% from legion and corsair's own passives with 100% critical chance), and setting up summons in certain areas in training maps allow you to stay in a smaller movement area when training until it's time to resummon your summons, though it would be nice if Scurvy summons had a command ability that allows you to tell your crew mates to stand in 1 spot and attack rather than follow you and be inable to move more than 3 inches away without teleporting back to you. Corsair also has a lot of full map skills, one from 4th job, another at 170, and their latest 5th job skill, each with a 30 seconds or less cooldown. I would not recommend playing this class if you're playing in reboot because they need bullets and they're harder to come across since this class is the only one that uses them.
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Bᴜᴛ sᴛɪʟʟ ᴅᴏᴇsɴ'ᴛ ᴅᴏ ᴀ ʟᴏᴛ ᴏғ ᴅᴀᴍᴀɢᴇ ᴜɴʟᴇss ɪɴᴄʀᴇᴅɪʙʟʏ ғᴜɴᴅᴇᴅWoah boy is he boring.
I thought he was decent 4th job. Throwing monsters across the map makes for some fun training.
1st~3rd was pretty meh though
They look pretty cool imo