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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Might be an odd question, but is there any way to get rid of bonus stats/flame status on a gear once it's been flamed?
And is there still a chance that gear that you pick up can be bonus stats/flame free? Or will every drop (minus the non-KMS boss stuff) always have flamed status?
(Semi-related question, is there any way to remove potential also?)
Comments
Why?
Any idea if Perf Inno reset potential status also? (Will probably Google myself right after this. xd)
I'm a semi-ocd hoarder, so if every gear will 100% have flame status, gear without flame status is semi-"unobtainable", aka RARE for a semi-ocd hoarder for me, meaning I'd end up saving a s*** ton of useless gear that didn't have flame status since they are "unobtainable" in that status anymore and hence "rare". xd
The semi-related question for potential is because I have a rare (tier) potential SW monocle and SW tattoo, and I know that when you buy them from the SW accessory guy, they default come with a epic tier potential, so I was wondering how they became like that (having a lower tier potential).
By Fusing (alchemy).
Up until v195, fusing two Epic equips could give you a Rare one (or even one without potential, if you're exceptionally unlucky).
Right now, though, Fusion is guaranteed to not reduce the potential rank below the lower of the two items being fused.
That's what I thought but wasn't completely sure, soooo by technicality, rare tiered SW accessory are now unobtainable, right? =L