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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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(Monad)Nexon needs to adjust this
1. There are points where you have to fight monsters, but the thing is that you are getting hit by mobs even if you are in conversation with other npcs. In order to start fighting, you have to end the conversation quickly by pressing [next] multiple times. Died a couple because of this bs.
2. Julieta boss shouldn't be exactly the same **** as from the story. The game is kind of stuttering whenever I move on to next phase(it's not even like super hard boss such as Demian, why would you even make a boss with multiple phases?), and the screen is sometimes zoomed in which is quite annoying for boss run.
3. I got dc-ed a couple of times when Julieta demolished a building(bet teleporting me to the next building caused it).
4. Avoidability isn't working in Monad(Holy Magic Shell of bishop doesn't either), and I am not sure if it is intended or not. If it is intended, I bet these aren't working because mobs of Monad have 100% hit chance. Idk why it is this way. I am a phantom and when I do Julieta boss run, all of my chanelling skills(Tempest, Luck of the draw) can't do much since julieta's shout has 100% chance to stun.
5. During the phase on the roof. Julieta's tentacle movement(not 3) sometimes isn't dodgable(and you only give us 10 death counts?)
6. Drinking potion sometimes doesn't work during Julieta run.
Comments
after crushing buildings, you have to climb up to the roof but julieta appears so quickly and kills you. There is no chance of avoiding it(1 death count wasted).
Julieta's tentacles on the roof are dodgeable (just very difficult, the safe spots are just hard to see and often on the boss herself.
Julieta has a potion cooldown, like most bosses.
You can dodge Julieta's first attack on the tower by bypassing the tower and continuing to move to the right, instead of hopping on the tower immediately. I managed to survive this way myself today.
1. I am not playing that long Monad story again just to specify which maps are glitched. What I can say is that it happened at least once in act 1-2 and in act 3.
2. Sometimes it is dodgable, but not always. I actually stayed tombed for a while to see her movements, and I find it just like undodgable or the safe place is too narrow.
3. I said sometimes. I heard the drinking sound effect when I used it. I always use power elixir whether it is a boss run or hunting. If it wasn't a glitch, my mana should had been 100%(it wasn't).
4. This has nothing to do with my argument.
Then I can't help you with this. Without knowing what parts of the storyline actually have this occur, you can't adjust them. Acts 1, 2, and 3 encompass the entire Monad storyline, and there's a lot of dialogue and battles spread across them.
4 was referring to your second comment about how Julieta charges at the tower. I'm giving you advice on how to avoid that attack.
1. Well, I am not playing that all over again, but I might give you the one in act 3 since I have another character to play it.
Found one 38:30
2. Ty for your advice I will try it next run
Because of that, all damage mitigating mechanics (Avoidability, Holy Magic Shell, Magic Gaurd, etc.) are circumvented.
Monad is very frustrating at certain points, but constantly DCing is just plain unacceptable.
Are you able to recall what happened just before you were DCed and when you were playing? Other players have noted they have been DCing when Julieta knocks down one of the towers, but it could have also been from server instability; with 2x event going on during an already active weekend.
Yes, there were few instances were I got d/c. One was when one of the towers collapsed, then when I was on top of the castle and then when I was outside of the castle. The other night when I got Julietta's life half way through, all of a sudden I was teleported back to henessey and I had plenty of time left on the timer then when I came back to monad it made me start everything all over again in fighting Julietta, so I gave up. When I logged back on the next morning, it went back to just fighting Julietta and from there the d/cing started happening.
and that is why I am basically saying "adjust it"
There are lots of problems in Monad: full of glitches, inconveniences, visual stutterings, and many others. I am just pointing out a couple of those in feedback section. I don't mind how all of my skills do even less than 10% of what they used to do or how mobs of monad do -HP % damage with 100% on-hit. It is a story walkthrough, and I have no problem with that. However, boss run is a different story.
you are getting hit by mobs while in conversation when you do the frost hellfang quest(Alika) from 3 choices
+ Julieta run is so annoying since the screen zooms in and out, stuttering all over(seriously you are doing this in boss run?). I got cancer playing act 3 again. Also, I just noticed that the warning sign of 3 tentacle attack is not visible when the player is far away from Julieta.
You should be surrounded by a black flame when under this effect.
Otherwise I can't replicate it at all (I've been running Julieta 3 times a day for the achievement mission).
honestly you need to balance this area or at least don't give the regular enemies 15 billion hp.
I can confirm that there are a couple of areas that spawn enemies while you are in conversation, but I didn't take note of which areas. I didn't realise that MONAD was a beta test event...
I think there is a decent story under there somewhere, but its buried under bad UI and mechanics. (and apparently bugs, but I haven't got to Julieta yet.)