When players get to 4th job, they usually use 4th job skill job skills and don't use other skills before unless they are to move mobs. Other classes get 4th job skills that don't replace their 2nd and 3rd job skills, but instead compliment them by passively increasing the damage of previous skills or be a skill that fits into the combo. Where does Dual Blade belong in this category?
The first example I give is a class that gets a skill that replaces the their old skills. An example is a Dark Knight where your Piercing Drive will be replaced by Dark Impale and be forgotten while skills like Rush and Spear Sweep will be remain useful. The second example would consist of Mercedes, Cadena, Blaster and other classes combo. They gain skills to extend their combo and they also enhance the pre existing skills. I was about to put Dual Blade into this category, but I will explain to you why he is a "neither" or "both" scenario.
Dual Blade is my main and favorite class, but the class itself changes so much when you get to 4th job. Throughout a Dual Blader's journey, they are presented with the skills Tornado Spin, Bloody Storm, Flying Assaulter and Blade Ascension. These skills give Dual Blade the ability to combo and move forward while attacking. When they reach 4th job, they are given Blade Fury, a standalone skill that doesn't link to any skills. It is confusing because you are either spamming Blade Fury or continuing to use your Flying Assaulter-based combos without major boosts (Bloody Storm will boost Tornado Spin and Flying Assaulter.) I personally feel upset Dual Blade isn't a TRUE combo class since Blade Fury just stand outs like a sore thumb (Bandit Slash doesn't really count since it when Dual Blade is taking his tests to earn his Katara.)
I was thinking if Blade Fury should have a passive effect that boosts the skills that could be combo'd as well or be added to the combo sequence itself. Blade Fury could boost the damage of Blade Ascension and Bloody Storm since those skills both have a red animation or increase Dual Blade's final damage when completing a combo. I was also thinking Dual Blade can automatically activate an attack for completing a combo or having it activate every interval if the combo were loopable. (EXAMPLE: Activate Blade Fury with no delay or a shockwave similar to Zero's or Aran's Adrenaline for completing a combo or activating every 4th attack if you loop.)
NOTE: I always thought the skills Bloody Storm and Tornado spins were the end of Dual Blade's combos. (Dual Blade rises with Blade Ascension, dive down with Flying Assaulter, use Bloody Storm to pass thru mobs or Tornado Spin to push them and end the combo.) I failed to noticed that Tornado Spin could be followed up by Blade Ascension, essentially looping the combo. Not only could Tornado Spin turn to Blade Ascension, Bloody Storm was able to link to Tornado Spin and ultimately Blade Ascension to have the cycle continue. I have been doing this combo for a long time not realizing Dual Blade was not a combo attack, but a looping combo attack (I thought I had luck connecting Tornado Spin to Blade Ascension thinking they were disjointed.) I do feel that a secondary automatic attack for looping your combo is a great way to make Dual Blade a flashier combo class.
Could be flashier
Dual Blades are also limited to using one attack at a time (non counting Will's 5th Job skill.)
There are 3 main types of categories for multi-attacking
- Scenario 1:Attacking while having a summon or installed skill activate (Kaiser's Stone Dragon, Supernova, Superstar Spotlight, Mihile's Radiant Cross Hyper Effect etc.)
- Scenario 2: A chance to trigger an attack while attacking (Assassin's Mark, Kinetic Combo, Monkey Spirits, etc.)
- Scenario 3: Being able to active skills simultaneously (Buccaneers with Spiral Assault + another skill, Thunder Breaker pairing Turbulence+ another skill, Shadower's Meso explosion, Illium Orb and Javelin-based skills, MECH'S FREAKIN BEACONS AFFECTED BY PING!)
Dual Blade has no skills than can be active at the same time as him. Blades of Destiny, Venom Burst do have a fast and short animation, but it barely fits in scenario 3 due to you having to act AFTER casting Blades of Destiny or Venom Burst and it slightly stops attack animations (low pre and post skill delay.) With 3rd V coming soon, I noticed that classes will be receiving more skills that fall into the 3 categories listed above (maybe except Blaze Wizard who is not receiving a multi-attack skill since they already can cast skills while Blazing Extinction is active.)
Without creating any new skills (maybe have monster bomb return be something nice,) I found some possible ways to make Dual Blade a better mobber/bosser.
- Asura's Anger- Turn Asura into a summon allowing Dual Blade to attack while the skill is active. (Scenario 1) Increase hitbox size as well.
- Blades of Destiny and other cooldown skills short animation and delay - Allow the user to cast a skill like Blades of Destiny without having to release Phantom Blow (Scenario 3)
I hope these suggestions are something that can make Dual Blade feel more flashy and increase its performance on the battlefield. I will come up with more suggestions and check out anyone's suggestions for Dual Blade.