So I recently opened up some Damage Skin boxes from the Alliance shop and got my hands on one Foggy Damage Skin (Unit). I knew what unit damage skins were like in KMS, so I was interested in seeing how they ended up porting it over to GMS. And... well...
To give a really simplified explanation:
In English, to break down bigger numbers, we usually partition the digits in threes using commas: a billion would be 1,000,000,000. In Korea, to break down bigger numbers, they partition it into fours: a billion becomes 10억0000만0000. Still 9 zeroes, just separated in different ways. Here, the 억 refers to a value of 100,000,000 and 만 refers to a value of 10,000. In KMS, unit damage skins put the 억 and the 만 between digits, like so:
So instead of something like 311528805, they'd get 3억1152만8805 and they can easily parse how much damage they're doing.
And when they brought this over to GMS... well, you can see from the top image. But basically they translated the 억 and 만 values directly to 00,000,000 and 0,000, so Koreans' 3억1152만8805 becomes 3 00,000,000 1152 0,000 8805 for us.
So, uh, yeah, it would be nice if you guys could come up with a better way to handle unit damage skins instead of leaving this as is.
Comments
This is pretty disappointing, but unit damage skins would be great if they were done properly.