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Well, I'm new to nameless town and couldnt find out how the place works and how to do the quests there.
I just entered the first map, and died in a few seconds. I couldnt attack.
How to hunt there without getting killed and how to complete the quests?
Thanks
Comments
If someone else hunts them - does it count for my quest?
How can I do it alone if I cant find help? I die the moment they touch me.
That's an anti-AFK mob. They spawn in all Arcane River maps as a flying variant of one of the mobs in the area, so in Vanishing Journey it should look like a Lantern Erda:
There's only ever one per map and it takes a while to respawn.
If you don't have the Arcane Force or damage to kill them immediately, they can be knocked back and stunned fairly easily. Keep your distance and use the attack with the longest reach you have. The potion lock debuff can be cleared using the Hero's Will/Nova Temperance/Akatsuki Blossoms/whatever it is for your class skill.
I'd also recommend adding more stars to your equipment to increase your damage and health. You don't have to go to Arcane River immediately after unlocking it, you can spend some time in Dark World Tree or Scrapyard to level up while your damage is still low.
It's not the Happy Erdas that do this, it's the green Lantern of Erda flying monster.
Try to find someone at Nameless Town to help you with this quest. If you party up then their kills will count for you (as long as you're in the same map).
Unless somebody else enters the map, then it respawns as soon as they enter.
Not as far as I've seen? If this does happen, and I don't think it does, it was killed far too quickly for it to matter in my experience.
It is an intermittent issue. It doesn't happen all the time, but I have had it happen to me.
I've seen the damned things spawn as soon as someone else entered the map with no regard toward when I last killed one on several occasions. Happened most frequently at clp.
It does happen, however like you said it doesn't really matter. Unless you're AFK, which was the point of the mob in the first place.
Which is probably why it has the behavior.
Because someone who just walked (or cc'ed or teleported) into the map might be AFK?
The anti-AFK mobs' "point" is served by their spawning every 5 minutes while someone is in the map. Their spawning the instant someone comes into the map only serves to kill people lagging on log-in (or stuck with popup windows slowing them down) and low-AF characters trying to complete the story quests. It has nothing to do with fighting AFK'ers.
The only reason they even exist is because of a Korean mindset of squatting in maps to claim them. That has never existed in gms so these thrice-damned things have never had a purpose outside of killing people for no reason. You can't even get up to pee or grab food/drink without worrying about coming back to a tombstone, floating ghost and one of those little bastards bouncing around you.
And before anyone else interjects, no it is absolutely not reasonable to tell someone "oh just go back to town if you have to afk". Why should I, or anyone else, have to go from below the cave back to nameless town and back again because of needing food, or water, or a quick trip to the toilet? That's absurd. This whole damned thing is absurd and these things should have never been added in the first place.