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Link skill for Explorer

AlmogArrowAlmogArrow
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Member
edited September 2018 in Suggestions, Feedback, and Requests
I think Explorer should have link skill :)

Comments

  • HousePetHousePet
    Reactions: 1,245
    Posts: 165
    Member
    edited September 2018
    Its really odd that they don't exist, given that Explorer classes are relatively less interesting to play.
    I'd do something like:
    Warriors: +%life and weapon damage.
    Mages: +%mp and magic damage.
    Bowman: +move speed and crit chance.
    Thief: +jump height and avoid chance.
    Pirate: +drop rate and crit damage.
    AlmogArrowLyeden
  • MiraMira
    Reactions: 4,160
    Posts: 485
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    edited September 2018
    HousePet wrote: »
    Its really odd that they don't exist, given that Explorer classes are relatively less interesting to play.
    I'd do something like:
    Warriors: +%life and weapon damage.
    Mages: +%mp and magic damage.
    Bowman: +move speed and crit chance.
    Thief: +jump height and avoid chance.
    Pirate: +drop rate and crit damage.

    Lol at everything being useless except for Pirates.

    I would imagine something similar to Cygnus/Resistance could be doable - an effect that stacks/grows depending on the # of characters that contribute to it.
    Lyeden
  • JushiroNetJushiroNet
    Reactions: 6,160
    Posts: 748
    Member, Private Tester
    edited September 2018
    If there were ever going to be a drop rate link, it would fit thieves.
    YinYangX
  • MikuloverMikulover
    Reactions: 540
    Posts: 12
    Member
    1/2/3% buff duration since there are so many explorer classes. 2/4/6% buff duraton if only one of each class tree counts. (Stack like Resistance and Cygnus)
    AlmogArrow
  • HousePetHousePet
    Reactions: 1,245
    Posts: 165
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    edited October 2018
    Mira wrote: »
    Lol at everything being useless except for Pirates.
    Going by that comment, most link skills are useless already then. So its just situation normal. :P
    AlmogArrow
  • EnokumoEnokumo
    Reactions: 1,610
    Posts: 122
    Member
    edited October 2018
    Just let them stack to each other till 10 link skills since we have 15 explorer types. up to you/nexon what bonus you get from that.
    AlmogArrow
  • PirateIzzyPirateIzzy
    Reactions: 5,265
    Posts: 862
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    edited October 2018
    How about increasing the link cap first? 12 isn't enough anymore.
    AKradianLyedenEnokumoHarmless
  • LyedenLyeden
    Reactions: 1,510
    Posts: 61
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    edited October 2018
    PirateIzzy wrote: »
    How about increasing the link cap first? 12 isn't enough anymore.

    +1
  • FuhreakFuhreak
    Reactions: 7,440
    Posts: 1,523
    Member, Private Tester
    edited October 2018
    I would settle for Explorers being able to have a 13th link skill. I don't care if they don't get a unique one of their own, but it is kind of annoying that other classes can technically use 13 link skills.
  • OdysseyTwoOdysseyTwo
    Reactions: 2,750
    Posts: 226
    Member, Private Tester
    edited June 2019
    https://orangemushroom.net/2019/06/15/maplestorys-summer-update-maplestory-glory/
    Adventurer Link Skills
    Warrior: Invincible Belief – When your HP reaches critical levels, your HP will be healed.
    Magician: Empirical Knowledge – By identifying your enemies’ weaknesses, your damage and defense ignore will be increased.
    Archer: Adventurer Curious – Your monster collection registration rate and critical rate are increased.
    Thief: Thief Kerning – Using the cunning skills of a thief, weaken your enemies and increase your damage on them.
    Pirate: Pirate Blessing – Pirate’s unique strengths permanently increase their stats.
    Fuhreak
  • AggraphineAggraphine
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    edited June 2019
    OdysseyTwo wrote: »
    https://orangemushroom.net/2019/06/15/maplestorys-summer-update-maplestory-glory/
    Adventurer Link Skills
    Warrior: Invincible Belief – When your HP reaches critical levels, your HP will be healed.
    Magician: Empirical Knowledge – By identifying your enemies’ weaknesses, your damage and defense ignore will be increased.
    Archer: Adventurer Curious – Your monster collection registration rate and critical rate are increased.
    Thief: Thief Kerning – Using the cunning skills of a thief, weaken your enemies and increase your damage on them.
    Pirate: Pirate Blessing – Pirate’s unique strengths permanently increase their stats.

    Cool so five six new link skills coming in the winter update for gms, and still the same goddamn 12-slot limit. Nice.

    Edit: forgot about Korean Sun Wukong, 5 -> 6
  • OccireOccire
    Reactions: 1,935
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    edited June 2019
    Aggraphine wrote: »
    Cool so five six new link skills coming in the winter update for gms, and still the same goddamn 12-slot limit. Nice.

    Edit: forgot about Korean Sun Wukong, 5 -> 6

    I'm pretty sure Pirate Blessing is just the Cannoneer link skill, and they're just gonna give it to Corsair and Bucc too.
  • AggraphineAggraphine
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    edited June 2019
    Occire wrote: »
    Aggraphine wrote: »
    Cool so five six new link skills coming in the winter update for gms, and still the same goddamn 12-slot limit. Nice.

    Edit: forgot about Korean Sun Wukong, 5 -> 6

    I'm pretty sure Pirate Blessing is just the Cannoneer link skill, and they're just gonna give it to Corsair and Bucc too.

    Changes essentially nothing, however.
  • FuhreakFuhreak
    Reactions: 7,440
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    edited June 2019
    Aggraphine wrote: »
    Cool so five six new link skills coming in the winter update for gms, and still the same goddamn 12-slot limit. Nice.

    Edit: forgot about Korean Sun Wukong, 5 -> 6

    At least those of us who play explorer won't be getting the short end of the stick anymore.
  • AggraphineAggraphine
    Reactions: 19,415
    Posts: 3,553
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    edited June 2019
    Fuhreak wrote: »
    Aggraphine wrote: »
    Cool so five six new link skills coming in the winter update for gms, and still the same goddamn 12-slot limit. Nice.

    Edit: forgot about Korean Sun Wukong, 5 -> 6

    At least those of us who play explorer won't be getting the short end of the stick anymore.

    Unless you want literally any of the new link skills coming in that patch that aren't native to your own chosen class.

    It's pretty garbage that we have something like 24 different link skills currently(stacking skills, resistance+cygnus, are counted as one) and only 12 slots for them. The cap needs to go up if they're going to be adding six more.