I would also like to see this fixed. Kind of misleading/confusing when two of the same items exist but do not function the same way as expected. I suggest making both versions not flatten or just condense both items into a singular one that does not…
Okhura wrote: »
Can you please post what the effect is in GMS.
It's an effect built into the sword weapon (Blood Oath Weapon Skin) itself. It's supposed to have the red mist trail when performing actions but in GMS it does not seem to exist. I …
Would love for this to get fixed. It's rather annoying trying to guess if a main source of DPS is going to let you down and cause you to fail a run or something.I believe it's still bugged in KMS to this very day. One can be hopeful GMS decides to t…
So very glad that this is a thing now!
First and foremost, I would absolute LOVE for this set to come out in the near future:
Dark Magician Set
It looks so awesome!
This is also another set I want to see brought over from KMS:
St…
What's your current Arcane Force? If you lack the required minimal amount, you will trigger an animation per hit of a monster. This shield animation is probably what causes disconnections (especially if you're a class that has a lot of fast-attackin…
Yup, I made a thread about this too. The half-second delay after using ME in conjunction with Assassinate makes using the new ME not as viable as it could be. It really ruins the flow of how it feels to play Shadower compared to KMS. This change was…
There's a new keybind that shows/hides the soul weapon UI in case you didn't know. The random disappearance of the UI might definitely be a bug, though.
It's not a bug, it just means that your regular damage from an attack will only be 70% of what it's true hit would be but you can now exceed the previous cap damage and hit the same lines as your first few hits if you are strong enough.