ShokunKaYo wrote: »
Plz be nodestone Plz be nodestone Plz be nodestone Plz be nodestone Plz be nodestone Plz be nodestone Plz be nodestone Plz be nodestone Plz be nodestone
No nodestones, but the shop will have some limited time chairs, mounts,…
I'd tweak the numbers to 1 month to a specific channel, then another month for 10, and then maybe the 3rd month full access. But I like your idea, very bold!
The 0-130 equips are relevant. For characters level 0-130.
The pensalir outfit becoming the new basic look of earlygame players is just what happens as the game progresses and adds new content and increases levels. Yes, there is a lot of equipme…
HHG1 wrote: »
Why has it been enough time? What does time have to do with this? People are supposed to progress beyond their initial equips regardless. That is why the higher level equipment has higher stats, potential, flames, stars and offer bet…
I don't think inflating numbers on traits is a good idea. It's just more unnecessary grind. That being said, I understand your desire in wanting to make traits more impactful. Maybe have certain content be restricted until you have a certain trait l…
If only there were a points cap of letsay 20k and each death or successful push takes away player points, it wouldn't be so one-sided. As it is right now, the match is practically guaranteed in the first 20 seconds. Also sucks that certain classes a…
Yea, certain classes get a fullblown advantage. My class only has one skill that puts out lines, and if I don't gain the lead early on, I never turn around for a win.
I don't think Maple needs to be reverted. It just needs to be balanced more closely. It doesn't even have to be egregious, it could be simple implementations and some number adjustments. For example, in KMS, they've added more Arcane dailies in ChuC…
What's funny is CWKPQ wasn't even broken and they tried "fixing" it by removing it. Also updating PQ's seem to be harder than changing a few numbers around. Not like when they balance classes every few months, I'm sure.
Anyways, I'm sure they'll …
Well, with the fix on the perma kish, let us at least be thankful the servers will be less laggy. Because as we know, it's less laggy to have people not kishing when maps are already kished, than having bots and mules constantly increasing the spawn…
What about in the case of farming droplets? Nexon has made it so no droplets exist past Esfera. And before saying why would anyone want to die losing experience at such a high level, from my tenor of lvling from ChuChu to Morass, I had only recieved…
Mira wrote: »
This shouldn't be an event... the rate at which the monsters are currently spawning is how the maps should always be spawning.
Well, I'm trying to be realistic here since, you know, they don't want it this way.
Yea, I don't get it either. From it's description, it seemed like an item explicitly used for giving you a monster entry. I mean, monster collecting is already rng, monsterblooms themselves being handed out in limited quantities, so you'd think they…
What I feel is a necessary but subtle component that I think they desperately need to bring back is the sense of adventure and exploration. What I'm about to describe is going to be a little hard for me to explain, and I'd understand why Nexon or an…
I can appreciate more functionality, but not at a loss of this much artistic quality. Maybe they should just remove redundant maps for more space? I mean they already removed what rhymes with Henesys Grunting Founds Sun, and people REALLY liked that…
I can't believe people defend this new map honestly.
VS
Oh, and as far as capturing the new style, you'd be right:
Until you realize that's just a transitory filler map, and the actual map has more sensible visuals:
I think this is partially due to bosses having one shots - if they can remove the need for them, I think this issue would be alleviated. Get this, they've introduced stuff like potion-lock, undead status, potion cooldown, etc. and still rely on one …