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fidgetspinnerACE

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fidgetspinnerACE
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  • Players adapted to the new style of play and didn't throw enough of a fit. The only way Nexon is going to acknowledge something like the party play issue is if enough players voice their concerns. Since it's a core gameplay issue, they're most …
  • Nexon would rather make a new class, blockbuster or stuff in a daily event than make a new pq. I think it's pretty clear at this point, for whatever (dumb) reason, they don't want to make party quests anymore. It's been literal years. Even GMS, sinc…
  • Inovamed wrote: » Listen guys. The problem, to me, seems to be in the way the game is currently designed and the direction the gameplay took. In order for the game to encourage partying with other people for things like bossing or PQing, which …
  • I just wanna know how that CWKPQ fix is doing. Wish they didn't remove it if they didn't have a reasonable timeframe to fix it.
  • Oh yea I forgot about that. Kind of a pain to farm, and the boss is only lvl 150. Still want more.
  • I got it. Why not use those anti-bot erda monsters that deal HP% damage that seal potion use. And not just have one summoned; have like 10 be summoned in one bag. That'd be funny.
  • Among other things, with the way they ignore party quests and party play, that part of Maplestory is truly dead. Oh, I understand the things they have to do to keep the game going, but when I saw no mention of these mechanics in a korean interview, …
  • For it to be worthwhile you'd first have to break players of the "solo everything" mindset they've been in for several years now. Would also require, on nexon's end of things(the devs, not the publishers; yes there's a difference), reworking t…
  • One could argue that kanna is, in fact, not the problem and that the problem is actually people feeling entitled to a rate of progression faster than what would otherwise be possible. I don't have a 2nd computer for Kanna but if I could, I wou…
  • I think Seduce and Reflect are just boring as they are right now. They could be used for interesting things, (like if you fail to do certain actions, the boss enters a Reflect state) but as of right now, they're used with little nuance or player int…
  • We can already look manly/feminine with just certain hair and face combinations, so I don't see why they can't do this already. Gender has no great impact on the game anyways, besides aesthetics and APQ. Really, the only thing I want out is to an…
  • When I first heard of boss' souls, I thought, cool - we can get a boss-related skill. In practicality, the good one's are just summoned turrets. That, and with the introduction of Will, I assume he is the first wherein we can get boss skills via thr…
  • I was thinking more along the lines of the alliance skills being adapted as extensions to guild skills. Gotta use that GP for something. And to ease solo players wanting to get it, perhaps a trial of quests for a more enhanced/modified version?
  • AKradian wrote: » The Tenebris Expedition story does indeed only have to be done on a single character on the account. As for skipping stories entirely - should we also allow people to skip boss fights, if they happen to dislike them? Or grind…
  • Yea, it's kind of strange how much effort and spectacle they put with this kind of content, only for it to be disposable after the first experience. I know some stories have branching paths, and differing rewards, but it doesn't fix the way they are…
  • Aggraphine wrote: » I mean, if you don't have the time to sit through a lot of dialog, perhaps save story content for when you do have the time? I think you misunderstand. It's not just that they can be long. The fact that they are long-winded …
  • The healthiest way for all this to end is to remove kishin and boost exp/mesos/loot/rewards to other areas of the game. Like, oh idk, P A R T Y Q U E S T S . Add more guild skills that would increase rewards when bossing with guildmates or somethin…