Without gear progression it's hard to get t
Fuhreak wrote: »
iBundance wrote: »
I still think it's a better idea to have it be total hp and subtract healing from the damage done the only issue would be figuring out how much damage to remove from …
Changing the blue dot system might make it easier to RWT but instead of getting rid of mechanics that can possibly allow RWT we need to combat the issue of removing the RWT economy.. Such as sites allowing sale of ingame goods , players and / or sta…
I don't think theres a problem with the current system but there's so much content that seems unattainable without a carry it's near impossible to find parties for lower level content. It's not like back in the days with PQ's where you didnt really …
I definitely dont agree with the cap on boss crystals it sucks because even without boss mules I cant sell all my crystals which makes no sense it's like they implement updates without throwing the ideas on a test server and having people look for i…
I still think it's a better idea to have it be total hp and subtract healing from the damage done the only issue would be figuring out how much damage to remove from heals.
Fuhreak wrote: »
iBundance wrote: »
If there is a skill that can raise IED to 100 are you saying it is perfectly at 100 ? If it is possible in any way to surpass 100 % IED then it should go to final damage. https://forums.maplestory.nexon.net/di…
It's possible all they need to do is calculate it based on health , total healing , and total shielding. Multiple hp bars shouldnt really be an issue either.
If there is a skill that can raise IED to 100 are you saying it is perfectly at 100 ? If it is possible in any way to surpass 100 % IED then it should go to final damage. https://forums.maplestory.nexon.net/discussion/35280/vicious-shot-wind-archer#…
I dont think i'm playing incorrectly but I did notice that since 6th job released some things have gotten a bit easier , Finding a party for a lot of mid game content is kinda difficult . Pretty much anything above CRA that isnt the hard version is …
I do feel like theme dungeons are a bit annoying having to click through the quest lines , maps with better exp gains for grinding would give players another option. The exp reductions suggested might be useful but im not really sure how exp is calc…
I honestly dont even know if i can clear regular RA usually ... but maybe changes have been made. I know its possible but not only are the runs long but its hard to find a party at that level to do those runs.
I think we get a bunch of useless spares and its incredibly annoying to go through and sell them , plus most of them are worthless so it would be helpful to not get so much drops that end up being useless or have uses for extra equips such as maybe …
Daxterbeer wrote: »
I was thinking bosses are a bit hard and I think it may be a bit too difficult for the average player. I was suggesting a reduction in boss health. CRA is a bit too difficult for the average player who reaches level 150 it's…
Fuhreak wrote: »
iBundance wrote: »
I usually don't play with parties or guilds but even when I do we usually still require a carry.
You aren't regularly doing the content. It wasn't designed for you in this case.
I think we should be able …
yeah the pno warriors seem to have gotten buffed or something their health is much higher and theyre so annoying to kill.Not to mention it seems like everythign during the pno battle has gotten a bit more annoying they need to also increase the amou…
It helps players still working on mules or alts so this does help current players since we're assuming the point of the game is to not only keep current players here but to make sure that new players don't feel like quitting because they made a mist…