It helps players still working on mules or alts so this does help current players since we're assuming the point of the game is to not only keep current players here but to make sure that new players don't feel like quitting because they made a mist…
Stackable items or item reinforcements being a thing again . example CRA items gain tiers . maybe based on star force progression you reduce the chance of items being destroyed. probably doesnt make sense cause nothing i say makes sense today.
I hate this game and the forums make me hate it even more. seems like everyone is miserable playing this game except the people who use it as social media.
The level gaps between the items makes the game more forgiving for players who return or just start and haven't completely read every single detail of the game . The game should be rewarding for players who have super in depth knowledge but it shoul…
Yes this is a reboot suggestion having these items worth millions instead of a couple hundred thousand would be better since they arent as easily obtained early on without drop rate which many new players dont have reliable access to.
I agree , 1-60 seems easy enough but from 60-100 theres a bit of a delay. 100-200 is not too bad but drops while getting to 200 is so low even with 50% fams. gearing up is a bit too difficult it always feels like a game of catch up.
Achnolognia wrote: »
Monster Carnival PQ for Arcane River sounds like fun. 200 - 255. Depends on the EXP gained and if it rewards a temp, or BiS item.
Possibly a badge because we need potable badges , Face / Eye accessories that transfer from Z…
Monster carnival 1 & 2 , Trade enabled , Instanced drops during bossing , removal of 5% damage rule , Jett class not removed. Star forcing system modified ( different chances from 15 star + ) 30% 15 star up R U CRAZY , Cubing Revamp ( class spec…
TheVoid wrote: »
I believe this requirement is harmful to a fun gameplay experience.
People who play the game together, whether guild members or friends, are incapable of bossing together if the difference in damage is too great. Even if each m…