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  • Tera Burning Event

    theLUMI wrote: »
    (more)

    New characters only, meaning one you create after the event begins.

    As for when it begins sometime next week (after the 14th) most likely
    theLUMI
    testll8806
  • Player Memo : A Reply to Nexon, broken system

    Fuhreak wrote: »
    I'll follow this up by saying,
    (more)
    Fuhreak
  • Practically a Nooblet! XD

    If you register for the upcoming event on main site, youll get 4 coupons for 7 day teleport rocks. So go sign up
    Spuddy
  • Fix Dark Knight and Paladin hyper skill upgrades

    crimson24 wrote: »
    (more)

    Where is the proof? and dont say in the thread because all youve done is said how you think the class should be. That isnt proof.
    Dismissing opposition as trolling is where your mistake is. thats the coward's way out.

    From thinking rangefinder is what makes marksman a marksman now to dark impale > final pact
    and you think we're the ones trolling?
    the thing isnt just about the crit chance. dark knight's bossing > dark knight's mobbing, who cares about a marginal base power boost to dark impale.

    Final Pact passives; final damage +30% crit chance 20% and number of enemies needed to activate is reduced by 30%, that's tailored to bossing.
    You problem is, youre not thinking long term/end game, youre thinking grinding.

    In addition, night shade explosion, dark spear and beholder impact; 10 10 and 15 second cool down. all mobbing skills. and youre worried over dark impale.

    What are your suggestions for a dark impale passive list; +20-30% dmg, extra strike and extra target? the standard stuff or 20% def ignored? would that really make it any better?
    Argent
    UserRed
  • Fix Dark Knight and Paladin hyper skill upgrades

    you realize the devs would want solid reasoning as well, they just wont read a suggestion and say " why the hell not"
    ChroniusNightmare