A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the
same server.[1][failed verification] MMOs usually feature a huge, persistent open world, although some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
Nowhere in the definition does it say that an MMO must crowd as many players as possible into as little game-space as possible.
Or that for a player to be allowed to play an MMO, they must yearn to be surrounded by others at every turn.
Even our smallest worlds have "from hundreds to thousands" of players.
So let's drop this "by MMO definition we must merge" line. It is wrong.
The people who chose to stay in their worlds during the World Leap event, are mostly those who prefer a more sparsely populated game environment.
The ones clamoring for a global merge are primarily those who missed that event, and came back to a world emptier than they'd like. I understand their plight, but making everyone else in their world miserable, is not the solution. (less)
The "Burning Fields" mechanism was added for the purpose of encouraging people to train at maps other than the "best".
Making an always-burning best-map available to everyone, defeats the … (more)entire purpose. Might as well remove burning entirely and just put the game on perma 2x exp. (less)
Please try to find the "Sunny Sunday Gifts For All" in your star notifier.
It might not appear if your character is below level 101.
Note that the 3x EXP coupons are movable through … (more)storage, so you can claim them on a high level character and then move them to the low level character you want to use them on. (less)