Aggraphine wrote: »Non-reboot doesn't need it. You have the option of buying them from the auction house or making a new character for the specific purpose of reacquiring an earring or ring that you've blown up. Reboot, on the other hand, has no choice but to suck it up and deal if they blow up a superior ring or earring.
Why should regular servers have to go through the hassle of a) redoing those excrtiatingly long quests and getting carried to kill Gollux or b) forking over billions of mesos to buy replacements ? There is absolutely no reason why the shop shouldn't restock weekly/monthly, especially when gear progression is centered around a system that destroys your equipment.
This is an extremely good idea.
Nexon will have a much harder time dodging hard questions if it's done in person. (And possibly recorded)
On a stream they can cherry pick questions and avoid the harder to deal with subjects.
On a live set, people are going to know it was asked and want the answer.
If these types of questions are going to be asked at this event it would be nice to have a thread focused on what questions are really important to the community.
Not just at this moment, but in the future as well. What do we, as players, want from MapleStory in the future? What are the questions we should be asking?
A good question I think would be to ask what Nexon plans to do about the decline of party play and how they intent to boost its usage.
If the idea is to phase out party play even further, do they think that this method will really support MapleStory in the long run?
Are there any plans to make in-game communication easier?
Why do players have to pay (per message) to gain access to a server wide system?
Several other MMOs support both server wide and a "Megaphone" system as well. Why can't we get that?
This is all assuming they even do a Q/A.
Which if they don't, why does Nexon seem to care so little about their fanbase, which makes all this possible in the first place?
All I want as a player is honest answers and more communication.
