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  • Why doesn't Nexon shut down private server streams

    You can help by reporting these streamers to Nexon in a Customer Support ticket.
    Fuhreak
  • I reached the Monthly Reward Point Limit??

    Aggraphine wrote: »
    It's been 30k since reward
    (more)
    YinYangX
    JUMOWA
  • Why is multi-boxing still not allowed?

    Fuhreak wrote: »
    I think if we want to "save"
    (more)
    SlicedTime
    Fennekin
    Argent
  • 10b Damage cap resulted breaking the game' balance

    Fuhreak wrote: »
    (more)

    While power creep is an issue, the problem being pointed out in this thread is the balance between classes.

    Traditionally in Maplestory, we have had some classes that hit slow but hard and classes that hit fast but weak. The overall DPM may be similar, but the flavor is different and "realistic" - after all, one can't use a heavy two-handed axe to land a flurry of hits like one can with a dagger, but each hit with that axe is going to hurt a lot.
    This became an issue during the years of rampant power creep, as the 50m damage cap was easily reached and characters were hard-capped by the number of lines they could deliver, not their funding or skill. I specifically remember famous player Marksman Bryan, one of the first to complete the Tower of Oz, ended up having to job-change to Bowmaster to kill Dorothy. It was simply impossible for a Marksman, even capping on all skills, to deliver enough 50m lines to kill her in time.
    HPS (Hits Per Second) became the final measure of a class's power, rather than DPS (Damage Per Second).

    To combat this imbalance, during the 50m-cap period, Nexon repeatedly updated skills, adding lines (and reducing damage per line). The idea was to make all classes equally viable in "LineStory".

    When the damage cap was raised to 10b, Nexon announced it as "we have removed the damage cap". They also promptly reduced the number of lines (and increased the damage per line) of the traditionally slow-but-hard-hitting classes, to restore their flavor.

    Now that the 10b damage cap is reachable - and it is reachable and surpassable in KMS, too - we are back to "LineStory". Which is not a good thing.
    SlicedTime
    Fuhreak
  • MapleStory's 5000 days on 17th January 2019!

    Western culture celebrates anniversaries in years, not thousands of days. So I doubt we're going to have a 5000-day event.

    Then again, we keep getting all the moon bunny events from (more)
    YinYangX