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AKradian

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AKradian
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  • Why doesn't Nexon shut down private server streams

    You can help by reporting these streamers to Nexon in a Customer Support ticket.
    Fuhreak
  • I reached the Monthly Reward Point Limit??

    Aggraphine wrote: »
    It's been 30k since reward points became a thing, never heard any complaints about it before.

    It was actually raised to 45k at one point.
    And then silently lowered back to 30k when we lost Star Planet.

    I have heard quite a few people mention reaching the monthly cap (especially when the new RP guild skill caused a popup every hour after capping), but it usually happens later in the month.

    We'll forward the request to raise the cap.
    YinYangXJUMOWA
  • Why is multi-boxing still not allowed?

    Fuhreak wrote: »
    I think if we want to "save" Maplestory, we need to stop pushing this "solo play" agenda.
    If you're one of the people that believe that Maplestory is dying, well I hate to tell you, but we (the players) are the ones killing it.
    I believe this is why Nexon has multi-client disabled. (To combat solo-play)

    Multi-clienting was disabled in v0.95, in January 2011.
    This was long before the "maple is dying due to solo play" issue.
    It was also not announced in the update notes, which strengthens the assumption that it was done to block massively multi-clienting botters.

    If Nexon didn't want people using buff mules, the least they could do was add a "you are only allowed one game account" line to the ToU. They never did, in all these years. Having multiple accounts, or using them simultaneously (if you have enough computers), has never been stated or even hinted to be forbidden. In fact, when someone gets banned, they are outright told by Support that they are welcome to make a new account and play fair, this time.

    Nexon is the one destroying party play, not players. It started with the damage gap between funded and unfunded becoming too wide for them to party meaningfully, and continued with map-clearing skills and mobility that make sharing a map without "kill-stealing" nearly impossible. In KMS that's even worse due to slower spawn rate. But Nexon Korea hates leeches so much, that they are willing to destroy honest party-play just to prevent leeching. From Runes not being shared, through Blockbuster content being strictly solo, party quests giving no worthwhile rewards, event maps where you can't party even if you're in the same map, and finally the Black Mage content featuring you as the one Adversary who can fight the Black Mage (while the entire Alliance seems to exist for the sole purpose of getting you there), it all promotes a solo-centered view of the game. You are Legion, and the "people" who support you are your own alts.

    Yes, people will opt for the convenience of self-buffing when possible. Restricting this convenience only to people who have multiple computers, or are willing to cheat, is not fair.
    In my opinion.
    SlicedTimeFennekinArgent
  • 10b Damage cap resulted breaking the game' balance

    Fuhreak wrote: »
    thrakkes wrote: »
    -snip-
    Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be... well... hard.
    The problem here isn't that she isn't soloable, it's that TMS is just broken.
    As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or "removed" (again)
    The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.

    While power creep is an issue, the problem being pointed out in this thread is the balance between classes.

    Traditionally in Maplestory, we have had some classes that hit slow but hard and classes that hit fast but weak. The overall DPM may be similar, but the flavor is different and "realistic" - after all, one can't use a heavy two-handed axe to land a flurry of hits like one can with a dagger, but each hit with that axe is going to hurt a lot.
    This became an issue during the years of rampant power creep, as the 50m damage cap was easily reached and characters were hard-capped by the number of lines they could deliver, not their funding or skill. I specifically remember famous player Marksman Bryan, one of the first to complete the Tower of Oz, ended up having to job-change to Bowmaster to kill Dorothy. It was simply impossible for a Marksman, even capping on all skills, to deliver enough 50m lines to kill her in time.
    HPS (Hits Per Second) became the final measure of a class's power, rather than DPS (Damage Per Second).

    To combat this imbalance, during the 50m-cap period, Nexon repeatedly updated skills, adding lines (and reducing damage per line). The idea was to make all classes equally viable in "LineStory".

    When the damage cap was raised to 10b, Nexon announced it as "we have removed the damage cap". They also promptly reduced the number of lines (and increased the damage per line) of the traditionally slow-but-hard-hitting classes, to restore their flavor.

    Now that the 10b damage cap is reachable - and it is reachable and surpassable in KMS, too - we are back to "LineStory". Which is not a good thing.
    SlicedTimeFuhreak
  • MapleStory's 5000 days on 17th January 2019!

    Western culture celebrates anniversaries in years, not thousands of days. So I doubt we're going to have a 5000-day event.

    Then again, we keep getting all the moon bunny events from Korea...

    We'll have to wait and see.
    YinYangX