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AKradian

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AKradian
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  • Level 3 Link skills

    Actually, Daxterbeer's list of level 200 perks means that you want to be getting level 3 link skill "for free". Assuming we're talking about a mule, you're leveling it to 200 for the legion effect anyway.

    When level 3 link skills were added, they were intentionally set at level 210, beyond the old cap and where you get your Hero's Echo etc. They were meant to be there only for those willing to put in crazy amounts of effort for any gains, however small. And you need to remember that, at the time, we didn't even have any high-level training grounds.
    Leveling to 200 now is much easier than it was back then. So, putting level 3 link skills at 200, now, would be going against the intentions of the designers who knew exactly how challenging 210 is.

    However, because of the changes to the exp curve and the huge jump between 200 and 201, I'd be willing to accept a "compromise", of say level 205. Make people put in an extra effort, beyond legion-mule leveling, for their level 3 link skill. But not quite as many billions of exp beyond what was originally designed.

    DarkPassengerPetalmagicIvangoldKerBansot
  • Lunar dew item drop bug

    The drop rate for Lunar Dews is extremely low. It can take a few hours to get one.
    Cheeky01
  • Maplestory's Stats Use

    When you level up, you get two types of points: Ability Points (AP) and Skill Points (SP).

    Each class has a single stat into which all its AP need to go (except Xenon). You have a convenient "auto-assign" button on your Stats window for that. If, as a warrior, you have been putting AP into DEX or INT, you have been wasting your AP. They need to all be in STR. If you want to give it some kind of real-world rationale, then the STR gives you the strength to swing your heavy weapon more effectively. The weapon itself doesn't get any stronger.

    SP, or skill points, are what controls the skill power. The more skill points you put into an attacking skill, the more damage it does per hit (using the same weapon and character stats). INT does absolutely nothing for you as a warrior, it doesn't increase skill damage.

    Generally speaking, the damage formula for a warrior goes something like this:

    damage_range = C * STR * ATT * (potential_buffs)
    Where
    - damage_range is what is shown in your Stats window as "Damage" (either min or max)
    - C is various constants that you can't change
    - STR is your STR stat (for other classes it would be their main stat. For example, for thieves, it's LUK all the way)
    - ATT is the total "ATT" stat on your equipment and your buff skills
    - (potential_buffs) is additional buffs that come from your gear, and we can ignore them for the sake of this discussion

    The damage per hit is simply:
    damage_per_hit = damage_range * skill_%

    So if, for example, your DAMAGE displayed in your Stats window is 2000~3000 and your skill says it hits 150%, then each hit will be between 3000 and 4500 (less a reduction due to enemy defense, and with a possible bonus if you're close to enemy level).

    Maplestory is very simplistic in its use of stats. There is no real-world or even D&D logic to it.
    ChiefOfConversation
  • Maple Achievement Points Dropped?

    FaytNight wrote: »
    AKradian wrote: »
    I fear that the "Memory" achievements not counting is intended. But since the concern was forwarded, we'll hopefully get a definitive answer from Nexon.

    Obviously all events will eventually move to memory once no longer active so if they don't intend to count the memory section then stop attributing points to event achievements in the first place so people stop wasting their time. It makes no sense to offer achievements for events only to erase that progress towards your score weeks later. Hopefully they fix this or at the very least announce that event achievements will not be permanent additions to our score so we can stop wasting our time.

    On the other hand, if event achievement points counted forever, then after a couple of years, old players would have very high totals that no new player could ever hope to catch up to.
    YinYangX
  • Maple Achievement Points Dropped?

    AlexF left the VFM team and deleted all the posts he ever made on these forums.

    I fear that the "Memory" achievements not counting is intended. But since the concern was forwarded, we'll hopefully get a definitive answer from Nexon.
    YinYangX