Aggraphine wrote: »Take a moment to consider that we got additional power creep with this patch; familiars with potential. Fairly easy to get, and very powerful bonuses.
Also consider that the gollux shop now restocks weekly and lets you buy every accessory instead of relying on RNG.
You'll be just fine waiting a bit longer to get end-game gear. I think it's a fair trade-off.
Consider alongside the bolded point that I've heard people gripe about doing hellux for weeks, more than a month, and still not having a superior belt or pendant drop. If you still don't get a drop after weeks and weeks of doing the boss, you'll have enough coins to simply buy it instead of just being up a creek.
Micalicious wrote: »It's almost like nobody at nexon understands or plays their own game.
Familiar system has some good aspects, but overall is a net negative for the players.
Gollux was a huge failure. All they need to do was add in restocking to the shop and call it a day.
I'm honestly impressed that nexon can continue to fail so hard.
Arcane Symbols and the Arcane River are also ridiculous. A month long grind should be reserved for a big extra boss. Even subscription MMOs like FFXIV won't ask you to play a month or more to advance in the plot. Arcane Symbols at least have several levels in upgrades so you can remain with a level 8/10 symbol and still do good. I still think Gollux should be nerfed to a inbetween CRA and Lotus, a Lotus is something very little people, specially outside Reboot are able to do consistently, even in parties. Besides the only truly BiS Gollux item was the superior ring, everything else got replaced with the Arcane River boss sets.Arcane Symbols have entered the chat.
I'll give you the one month, maybe that's overkill. But I still think that the best items should be locked behind a boss of that level.
You should have to work for items that stay with you for such a long time like that. Maybe lower the time it takes to get an item, but keep the boss around the same level.
Just my two cents.
It's an MMO. It's not supposed to be fast paced. Time gates exist as a method to give players something to always strive for.
They're a required part of MMOs, get used to it.
True but a month is a bit excessive, and doesn't justify turning Gollux into a Lotus for no reason. I can understand making it more of a 180 boss, a thing closer to CRA, but if its true that it even 16mil characters can't dent him, and that the rewards remain the same despite the godly buff Hellux got, then its not really good. With CRA, Lotusmien, and the Arcane River Grind, we got way too much unreachable and time consuming stuff to "strive for" in MapleStory, even when compared to other MMOs.
I don't think it is. Look at the items that Gollux gives. These are some of the best items in the game. You will never replace them.
I think it's mostly just a knee jerk reaction to how easy he used to be compared to the fact that the boss actually matches the drops now.
If he had always been this way, players would be fine with it. The problems comes from the fact that he wasn't always like this, giving old players advantage.
I think this too, will die down over time and players will be okay with it after all the dust settles.