What are some possible enticements or system improvements PQs could have that would make players attend them more often?
The fact they were challenging enough (not a jump quest fest) and full of strategy instead of a mob/boss rush and get decent rewards, like CWKPQ was, but oh wait, Nexon said they were gonna bring it back past winter and as always they took away one of the best pq's that actually made people WORK IN TEAM
Fixing/Revamping two simple things like Guild Party Quest or Crimsonwood Keep Party Quest, which back then used to be one the most profitable cooperative aspect of the game are not even deleted, but forgotten and just dumped as part of the bunch of useless content on the game.
This game just keep pumping at you content that ppl mostly decide to solo because it's more profitable that way, making it harder to find people able to tag along with you as it is supposed on a Massive MULTIPLAYER Online RPG.
Can't Nexon America make their own decisions about this and create their own content regarding these two aspects of the game?