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botcl

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botcl
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  • Remember everything after we get disconnected

    You should standardize the potions/coupons/runes/guild skills/skills CD/totems etc. behavior because it's pretty frustrating playing a poorly coded game and get a lot of disconnections to comeback and lose a lot of stuff when we are training/farming but keep thing that are bad for us like skill/runes CD.

    When I get disconnected (because i want to or the game disconnect me) all of this stuff happen:
    - If I use a guild skill and then the next few days i wanna do other bosses again and i was 0 minutes logged in after my last disconnect the CD doesn't reset even if in real time has been 35 hours.
    - If I use a totem the time keeps going in real time, not in game time (just the opposite of the guild skill behavior)
    - If I was using any meso potion/coupon, that is lost.
    - If I was training with legion exp coupons or alchemist exp potion they stay.
    - If I was training with regular exp coupons or mvp coupons, that is lost.
    - If I was training with monster park potions, that is lost.
    - If I was using a skill with cd the game remembers that.
    - If i was using a rune, the game remembers that CD.

    My point is: Why the game is coded in a way that its really easy to remember things that are bad for the player (rune CD, guild skills CD, skills CD), but if the things are good for the players like keeping a potion/coupon the game just "forgets that"?

    Please, standardize your game and at least that will be less frustrating.
    SenzuBeanRedSlayerZysterTV
  • Huge gap between exploiters and legit players.

    I play on reboot and i didn't use the exploit of getting "epic" familiars with "unique" lines. A lot of people has disgusting familiars with 35% IED, 40% boss or something like that and a lot of them.
    You didn't reverse the lines of those exploited familiars because they can't get those lines as they are unique and legit players won't ever be able to get those kind of lines in reboot because you don't sell us cubes.

    You didn't punished the exploiters giving them the right lines but also you punished the legit players not giving them a chance to get one or two good familiars because we need cubes that we can't buy.
    MastahiroiLikeRichCloBommellpat159
  • Huge gap between exploiters and legit players.

    Krownop wrote: »
    I want to start off this thread by saying that I'm not blaming exploiters for anything, they only did what the game let you to do it , but after the familiar update, players that exploited the unique lines on epic familiars bug have a monumental advantage compared to people that did not abused the new system and new players.
    Because of the really low drop rate of every single tier (plus the fact that on reboot people can't reroll lines at all, so if you got a unique familiar with bad lines you will need to get another one) it's basically impossible for any player (outside of the group that farmed and got unique lines on epic familiars) to have any advantage using the new familiar system.
    I'm not suggesting to nerf the unique lines on epic familiars, I'm just suggesting that the drop rate should be increased by a lot (for every tier) and to add the red cards on reboot. I can see that the reason why the new familiar system was made the way it is, is to first discourage even more players to play on reboot and the second is to encourage people to spend more in regular servers, but people will not quit reboot no matter how bad it is, if they quit reboot they will quit the game, especially because regular servers have a even bigger gap between old and new players (via frenzy).
    The new familiar system is worse than the old one for new players, because now you don't even have the guarantee that the familiar you spent hours grinding will have good lines, on the old system you had fixed bonus for every mob so when you farmed the big spider you knew that when it dropped you would have a drop bonus familiar, but now you will probably never get good lines (considering that common and rare (which have the better drop rate) have really bad lines).
    The team had 2+ months to think about how to balance, and the best thing the devs could think its to only increase the common cards drop rate?

    There was no exploit! Nexon stated in a memo the drop rate of familiars would remain the same almost as a promise and then after 4 days after the v213 patch leading into the weekend they took familiars down and gutted the drop rate, you had a fair chance with 4 days going on to the weekend you are just sour you gambled and lost. Or are new and didn't attend and there are soo many things that you do not have that you will never get as it is, it will never be fair for you.

    you can't get pottable badges any more, more than 1 line legendary inner ability some people have and get to keep up to 3 line legendary inner ability lines, 1st release demon pets the 15 wa pet set buff got to stay on a permanent pet set, lab server blocks may never come again, op non expiring buffs such as wilderness hunter fully stackable 10k hp/mp 100wa/ma 30mins. reboot players def. gonna be annoiyed farming familiars but now the rarity of all dropped familiar is common with a slight chance of being higher tier, you will farm you way back to unique familiars and you only need to top line boss them to be in line with what u missed not as bad as it sounds. all cross over op medals includingf humanity's strongest 5% crit 5% critical damage 18 wa mEDAL

    In reboot you can't get unique familiars because you need cubes and they are only on main servers: Pay2win.
    Now, people abused the familiars and got a lot of epic familiars with unique lines. Is that fair or not an exploit for you? Because it is for me.
    iLikeRichClopat159