[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.249 - Minar Picnic Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

ShadowFlare

About

Username
ShadowFlare
Joined
Visits
106
Last Active
Roles
Member, Private Tester
Points
755
Badges
7
Posts
23
  • Fatal Familiar Flaw and Suggestion to Fix it.

    To keep this short since apparently this forum loves to delete your post if you click preview than cancel.

    Currently the familiar system forces players to fight against low level monsters for no benefit other than familiars.

    There have been repeated attempts to prevent this kind of behaviour from developers, removing any opportunity where it's beneficial to farm against lower level mobs.

    This update has been counter intuitive to this purpose, the following is a suggestion to fix it:

    Allow all monsters that don't normally drop a familiar, to drop a dummy familiar that can be extracted for points.
    By doing this it becomes beneficial to fight post level 200 monsters for the purpose of obtaining familiars, even if it isn't the most efficient means.

    Currently the system requires players to, on average with +100% drop rate, farm against low level monsters for: 33 minutes per common to rare upgrade, 82 minutes per rare to epic upgrade, and 247 minutes per epic to unique upgrade. The result of this is a total of 363 minutes, on average, per unique card obtained.
    This means that each player, on average, has to spend at-least 6 hours grinding monsters that yield no benefit other than familiars, per attempt at a decent potential familiar. Even if you downgrade this to only epic, that requires nearly 2 hours grinding per attempt, with the rates for obtaining a decent potential line being abysmal.

    The current implementation of the familiar system effectively forces players to farm against low level mobs for weeks with the sole purpose of obtaining a familiar of equal benefit to that of what they had before the revamp. Months if you want to be on par with players that benefited from the events that occurred when the revamp was first implemented.

    It's fine gating people into hours of grinding for a decent familiar, as long as this grinding isn't done EXCLUSIVELY to obtain the familiar. Allow people to passively do it when farming mesos, items, nodes etc from later game content. Don't force people into grinding level 5 mobs for potentially hundreds of hours just to obtain a familiar that puts them on par with how the game was prior to the revamp.
    TurtlesRockMastahiroBommell
  • Lake of Oblivion "Reset" Ark Point

    Fair enough, mis-interpreted information and wasn't sure if you simply made a mistake not noticing the swap over. Just coincidental based on time and how you stated it was around the hour.
    YinYangX