The loot lag and the kill lag are still there like you say. It's not that the care isn't there, it's more so that it's being worked on. I'm not sure why this has been an ongoing issue for so long, but it is being communicated currently.
The issue coming from excessive quests that require drop checks and quests that require kills checks being the root of the issue was well noted. There were various threads created across various channels that we've compiled and delivered for review to fix the issue.
We can understand it's not game breaking in any way (at least it never gave me any problem or error related to it), but it is indeed surprising it has not been fixed for so long already. Overall it's just plain annoying.
TheOutlander wrote: »Sorry for your current state man, I'm going to give the rundown to you in the most neutral way possible. The servers have been in their worst state since the Firepower Update (personal opinion here) and we don't know why exactly. In other threads some have speculated its due to a mishap in the gift box system and while proven false, some still believe the lack of connectivity to be due to a DDoS attack. Frankly I've never seen so much rage projected onto the forums ever.
Long story short, be on the lookout for the eventual update that maybe fixes these issues and everything will be fine.
TheToxicDudeFromRene wrote: »Considering the game has been around for over a decade, I'd say they are doing just fine. All of the Maint. up until now have basically been just band-aids to get them to today, which was a scheduled maint. time. Clearly no one is aware just how much code is in a game of this size O_O Sure, the issues have been annoying, but the game is totally playable. I got my Hayato from 117~200 during the last couple of days, so it wasn't a total waste.