[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Beef

About

Username
Beef
Joined
Visits
529
Last Active
Roles
Member
Points
2,560
Badges
14
Posts
219
  • Patch v244 Kanna Balance Feedback

    Since Nexon Dev Team "allegedly" scan through these forums, I'm just gonna throw out my take.

    1. Haku
    - FD is reliant on having party members, should be replace with max FD no party reliant
    - Give back the Ignore Enemy Defense Haku used to give (40%)
    - Magic Att% based on Fan could be rework to include Weapon Att%
    - Nine-Tailed Fury interaction with Haku is a cool idea but the damage is negligible. Could rework this interaction into a Shadow Partner like skill (70% FD to be in line with other classes)
    - Fan counting as a secondary but only for certain potential stat forces the class to roll for 3L magic is not great.

    2. Barriers
    - Should just consolidate both barrier into one with both effect.

    3. Kishin
    - Spawn boosting effect has been removed and yet there's a cool down when other classes have virtually no cooldown for their summon kit.

    4. Soul bomb, Nightghost Guide, Yosuzume, Circle of Suppression, Orochi Unbound(damn that's like half of Kanna skills excluding 5th job)
    - Soul bomb is just outdate and doesn't do anything in the current training meta
    - Nightghost tries to be a cool Final Attack skill but low proc and lack of damage
    - Yosuzume outdamage by other similar skill like Nightlord's Assassin Mark, Wind Archer's Trifling Wind, Nightwalker Shadow Bats
    - Circle of Suppression does negligible damage
    - Orochi Unbound is trashed on by Blink, make it into another install summon.





    ArgentLeo
  • Patch v244 Kanna Balance Feedback

    Imagine having a player base with tons of data and analysis and they asking for small QoL and bug fixes and yet this Revamp is just 3 skill and didn't give Kanna an uplift to Destiny/Ignition tier average class.

    I get that Nexon was trying to nerf supports and thats fine but those "supporting" class got their Final Damage tack on their own class passive.

    Vanquisher charm change was literally a margin of error negligible numbers.

    halfofmyAkuHitsuji
  • Starforcing for GMS needs to change

    GMS lag very hard so you notice the spawn wave very slow. Sad there are known channels for higher rates and trash channel to avoid in Reboot.
    darik
  • Red Slimes

    MapleSapo wrote: »
    I agree! I know this game must grow up and move on to new stuff, but removing good things is not my thing. I miss Lupin, Malady and other mobs too. And I also made a post today about the removal of old equipments. I want to anvil old equips in my main but they removed many of them. Elemental Staff level 163 got removed from the game 5 days ago in Blossom patch... Please if possible leave your vote on it. This may be an open door to other removed content to come back. Sorry about Tomato Slime.. I love the idea of so many slime variations. Recently I mad a drawing with all slimes on it, and now im sad one of them got extinct. :(

    Would be nice to revamp Showa Trade Quest to have these legacy items.
    MapleSapo
  • Maple Globe Event "Extended period"?

    In Reboot where you can't buy any globe, its pretty hard and rng to even fill all the S Ranks
    IceSapphire