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HolyWaters

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HolyWaters
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The Lord bless!
About Me
There are many who seek knowledge for the sake of knowledge: that is curiosity. There are others who desire to know in order that they may be known: that is vanity… But there are those who seek knowledge in order to edify others: that is love.
  • When customer support is programmed and nerfed

    Yeah, I have to agree customer support doesn't seem great these days. I still get the impression it's automated to an extent.

    Hey hey, Maplestory a game for bots, run by bots. (Humor)
    Traveler5577
  • not Frequently enough Asked Questions

    Hm. Does this mean our current GMS banning system is from KMS? Or do we have our own system?

    If we are using a KMS system, I can see why investigations and fixes into the false bannings are proceeding incredibly slowly.
    testll8806
  • Overwatched

    All right back to check on the thread. So far one vote for it's a good idea. I'm going to go ahead and vote it's a bad idea.
    I haven't played the game myself, so truly there could be a big problem with toxicity, I wouldn't know.

    However the policy raises some concerns from my perspective.

    1. Is it right to ban players for actions outside the game? Example: let's say you're a Mercy main, you only play Mercy for some reason or another. You play properly and act fine within the game. Blizzard announces more Mercy nerfs. You fueled by emotion go to social media and express you're disapproval of such changes, maybe you use strong language. Would your comments be considered toxic? This can lead to point two.

    2. Do you consider the company administering the policy trustworthy in such matters? If this practice becomes the new normal procedure for the gaming industry, I could see some companies abusing this, especially when their toxicity guidelines are loosely defined. Have harsh criticisms about the game or company? Ban for you.

    3. Is fun subjective? Is playing only one character toxic behavior? Is taking the game a little less serious and using emotes during competitive matches toxic? Are you just starting out, get matched with pros and can't keep up, is that toxic? Is having fun in the game in your own way toxic? Well perhaps to those around you in a competitive match. I guess the best way to combat toxicity is to stop making competitive games. Because players will get competitive and act accordingly, even if it is unsavory.

    4. Can this system be weaponized by the players? All it will take is one salty player who knows his target's social media to go mining through it for anything to take out of context for a ban. This can also be worrisome for popular streamers/youtubers.

    5. Is this against privacy? I dunno, I'm not a lawyer.

    6. Is this against free speech? It could be, depends on the companies interpretation of toxicity I guess.

    7. Is it good for the game/gaming community? I guess we'll find out. Maybe Overwatch does have a huge issue with toxicity and these policies will help.

    To long didn't read section: While this could be done in the most noble of intentions, if not properly defined the toxicity policies could be disastrous. I assume these policies were made to combat hateful speech and the like, which I agree should not be used.

    But hey, these are just some of my thoughts, maybe I'm just over-analyzing things. I'd like to hear some more opinions on the matter though. Am I correct or incorrect with my diagnoses?
    Kingofrunes
  • Just say "No"

    I agree with AKradian on this. All medals should be added to the medal collection and stay in the collection. All they have to do is make the time-limited stats ones not renew the stats when being re-redeemed from the collection, and would still give incentive to redo events like SadVirgin said.
    But hey, on the bright side at least you got a response, other issues have yet to receive a recent response (that I know of).

    Honestly it seems this game has more issues than National Geographic has magazines. (Humor.)
    DarkPassengerSlicedTime