ShokunKaYo wrote: »
We don't need to change an entire system only because ShokunKaYo got his feelings hurt when star forcing.
22* gives 85 att, when's the last time you got 85 att from anything and you didn't have to work for it? It sounds like you expect everything to require no work what so ever.
Skyfall1989 wrote: »I agree with you dude. Since 25* has been released, people are aiming at higher stars, i.e. 22 stars. Currently star force 5,10,15 stars skip doesnt really help at all. It is better we have star skip at high star levels.And of course revamp the low star (10-15 stars) region easier, so players have more chances to get higher stars in 15-22 stars region instead of wasting and struggling in low star region. Honestly, I see people have spent 1T mesos already on starforcing their items, it is really annoying to spend so much mesos and in the end you have your items boomed and time wasted. Nexon should really take a look into this and find a better solution for players. Starforce mechanism does not only take so much mesos but also player's emotion. Many players had that frustration seeing their items boomed after a lot of struggles and tons of mesos spent on it. It sometimes makes people really mad at it. Please Nexon make some change to it, to let players enjoy this event instead of getting mad. We are to enjoy the game not throw our emotions to it