I've talked about this before with other players. The best way to get mesos in the current game (esp in Reboot) is with the Kanna class, which lessens the quality of gameplay if you want to fund a player, because you have to sacrifice a character slot and put all this extra time into a character you may not even want, and it shouldn't have to be that way. Especially since you have to level Kanna's to about 150 to really start reaping the benefits (anywhere between 125-600mil mesos and hour on certain maps in Reboot), and if you don't enjoy the class, then you might as well be stuck being poor.
We need better options for meso gain. Sure, boss runs give the intense crystals, but they only give so much, and you're limited to so many a day. Same goes for Ursus, even with the x2 event. With the x2 event, I got 90mil mesos in a day. Not bad, right? Actually, it is kinda bad, since it costs 134mil mesos for a 6 pack of black cubes in Reboot, and anyone who has been cubing knows that just 6 cubes won't do much of anything. It's even recommended that players who want to fund a character need *at least* 50 BILLION mesos to get that character off the ground. 50 BILLION. Now, how many times a day would I need to do Ursus, do every boss in a party (because you need mesos for upgrades in the first place before you can even attempt to solo!!!), and do multiple PQs to get to that minimum? Far too many, and it makes gameplay absolutely stale.
Which is why people like muling Kanna, because an average of 450mil mesos an hour is much easier. But it also makes gameplay stale because you're just using that one character to farm mesos, and it can really suck the soul out of the game when you have to put aside hours of your day just so that you can upgrade a character that you actually want. (Doubly so if you don't like playing as a Kanna in the first place!)
It is a very, very good thing that Nexon credits the artists for the items in their style boxes. However, it would also be very, very helpful if Nexon also put in the description of the style items and what weapon covers can be used on ALL OF THEIR ITEMS as well.
For example: I have a Bunny Snowman Attacker as well as a Fancy Feather Quill. The latter states that the weapon can be used on all weapons, making it a universal cover. The former properly credits Akiran for the design, but gives no indication of what weapons it can cover, and, as I have discovered, there is a restriction. This isn't my first time encountering this problem, either. It is frustrating that I have to dig online, and be incredibly specific about my search, to find the answer I need. Sometimes (as is the case with the aforementioned Bunny) I don't find an answer, so I just have to toss the item aside and let it take up space in my inventory until the next transfer event where I can test it out, which is incredibly silly.
Just a thought, and hopefully one that gets taken into account. Peace.
Agreed. I feel like default looks - especially the hero/unique character styles can't be duplicated in-game - should absolutely be autosaved. It doesn't necessarily have to be in the salon, and thereby taking up precious slots immediately, but maybe there should be a 'default' button? Like, keep the free save slots, and just add a button below alongside 'Change' and 'Original' (which honestly should be renamed to 'Unequip') and then beside it have a new 'Default' button. That would certainly make things easier for new players. Especially if they use the free coupons that you get right out of the intro story. (RIP my Xenon, you hideous thing)
Honestly, I don't understand the logic behind separating the Cash inventory by class. It makes zero sense to me. I've heard people argue the "for immersion" point, and, buddy, that's not a valid point! [We] are not spending our money on costumes and pets on ONE character; we're spending our money on ONE account, and one account should mean that all money spend is shared throughout the whole account. Plain and simple.
I can understand coding issues in regards to Cash between different servers, but on a single server it shouldn't be divided in this way. It's silly!
[Feel free to move this if this isn't in the right category!]
Hey guys, so I have a suggestion regarding the Cash Shop transfer event; with so many style boxes, and exclusive cash items cycling through the Cash Shop biweekly/as often as they do, maybe the transfer event between characters should also be frequent.
From what I understand about the event so far, it's only biannual, which, IMHO, is unfair to players. Since real money is being spent, it should make sense that the items bought should be easily distributed among an account without the bizarre class restriction (Explorers share a Cash inventory, but Aran can't share with DAvenger? It's a little ridiculous). I mean, an alternative to more frequent transfer events would be getting rid of the share restrictions altogether, but I'm not convinced that it's a change that Nexon is willing to enact.
One reason why I propose that this event be made more available year round is because the space in one character's Cash inventory without distribution gets very easily clogged. With more characters having access to the same Cash item pool, it means that more characters can take things out the Cash inventory. It means that when an account purchases multiple style boxes, multiple items can be equipped on to more characters. Nothing quite says "I feel like I've been had" like having 5 or more complete outfits, for $30 or more in some cases, on one character, and not being able to put those paid for items on any other characters in your account for six months. And goodness forbid that you accidentally MISS the transfer event, and have to wait a full year to free up space!
Thanks for hearing me out. I sincerely hope that my suggestion is taken into account, because that example about having multiple outfits and items on one character and having no space is a reality for me. I, personally, am in no mood to wait until June/July to free up space in my Cash inventory. Peace