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PugLife

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PugLife
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  • Potential Badges

    I think the solution of either making potential and enhanceable badges available to EVERYONE or removing said badges for EVERYONE is the most viable solution. The only way to make it fair for ALL players is to ensure that everyone is able to have access to the same equipment. Having an extra item that receives potential and enhancements for some and not others seems stupid/ unfair.

    Maybe Nexon should just bring back the Sengoku event with the Sengoku badge in the shop.
    JackBandit
  • Potential Badges

    Gastero wrote: »
    The difference is that you can still reach level 275 regardless of having used 1.5x exp cards in the past, but pottable badges are completely unobtainable by new characters. Also, this thread isn’t about class-balancing, but about the imbalance between old and new characters.

    Agreed =).

    All players should have access to the same equipment. It's wrong that older players have an extra potential equip that can also be starforced for stats.

    Why should newer players have to miss out?
    SilencedPeter
  • Potential Badges

    It's obvious that there is an unfair advantage that older users have over newer users with having the sengoku and ghost exorcist badges.

    My suggestion to balance this would be to reskin and put either of the two badges into GMS custom shops such as the commerci shop or the gollux shop so that new players can play GMS custom content that is already exists and can have access to the GMS exclusive badges that can be enhanced and that have potential.

    If that is seemingly too much effort, just create a quest at lv 150 or 160 for ALL characters similar to the lv 100 emblem quest and automatically give all characters either of the reskinned badges.

    Both suggestions require MINIMAL effort with programming as these equips already exist in game and can easily be thrown into prexisting GMS content that has not been gotten rid of.

    Thoughts?
    JackBanditdarikpat159MapleBishopFan85Porter