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  • Finish the "Active to Passive" Resolution

    AKradian wrote: »
    (more)
    latest?cb=20160909141244
    Wild Hunter's Feline Berserk, Wind Archer's Albatross's cape, and now Luminous's Eclipse and Equilibrium's face change can have their visual effects toggled on and off by right-clicking their skill icons in the Skill Inventory. So a solution to the visual effect rule is making all visual effects from buffs toggleable by right-clicking their skill icons in the Skill Inventory.
    AKradian wrote: »
    OdysseyTwo wrote: »
    Explorer Magicians
    Magic Guard - How come Luminous and Blaze Wizard's Magic Guards get to be passive, but this doesn't?

    Possibly a leftover from the time when MP potions were expensive, and skills took a lot of MP, so mages - especially of the Cleric branch - sometimes preferred to take the full hit to HP and not lose MP.
    But don't mages have a very low health pool?
    AKradian wrote: »
    I am not as familiar with the other classes you list, but I think that in general, the skills that were made into toggles instead of passives, have some rare situation when you would want them off. I think the solution to that is: The game should preserve the state of toggle buffs when you die or disconnect. If it can remember exactly how many seconds were left on a skill cooldown when you disconnected, then surely it can remember whether your toggle skill was on or off.
    I remember that you said the reason why some skills are toggles instead of passives is because of Chaos Pierre. But I have a solution to that. Skills that don't trigger Damage Reflection shouldn't trigger same-hat-color-Pierre's healing. In other words, make Pierre's healing effect follow the same logic as DR. Attacks to Pierre that matches his hat color with yours would normally heal him, but if an attack that cannot trigger DR hits him, his healing effect should not happen.
    Beef
  • Override Community Concerns & Reported Issues

    All the skills that function in macro abnormally have one thing in common. They are all Party Buff Skills. So this implies that Paladin's Combat Orders, Buccaneer and Thunder Breaker's (more)
    JettLuvsU
  • Unmentioned Changes Checklist

    Another large GMS update, another chore of having to check all changes that weren't mentioned in the patch notes. Since the patch notes mention Story Mode Lucid being added, it is possible (more)
    Lilyflower
    DarkPassenger
  • Stuff for next ‘A Better Maple’

    (more)

    Okay, so I was right that Nodes are fully untradeable, which means what HoneyWater said was WRONG, and AKradian saying "Where did you get that idea?" must have been to HoneyWater and not me. Which means my suggestion is still fully valid, but a tweak to my suggestion would have to be made due to Open Advancement. This adjustment would say: "If your class is eligible for Open Advancement, Nodes for classes you are able to change into will NOT be auto-disassembled."
    JettLuvsU
  • New Nova Thief

    The first thing that came to my mind after seeing Cadena's skills was:
    "Die monster. You don't belong in this world!" - Richter Belmont
    Because Cadena's main attack skill totally (more)
    JettLuvsU