A Multikill is done by killing 3 or more monsters in a single skill attack, granting you an EXP bonus. The problem is, each Multikill is only worth 1 Combo Kill count, regardless of the number of monsters killed, reducing Combo Kill Orb efficiency, while the Multikill's own bonus is worth an extremely negligible amount, to the point that some people want Multikill to be removed. What if, instead of removing it, the Multikill gives a different bonus? Multikills should give additional Combo Kill counts based on how many monsters were killed simultaneously.
Multikill # = Additional Combo Kill counts
3-5 = +1 Combo Kill count
6-8 = +2 Combo Kill count
9-11 = +3 Combo Kill count
12-14 = +4 Combo Kill count
15 = +5 Combo Kill count
If you would skip over a Combo Kill Orb spawn trigger (e.g, Current Combo Kill count at 49 and you make a Multikill of 15, putting you at 55), the Combo Kill Orb should still spawn.
This sounds a lot like my Universal Equip Trace Receiver I made last year. Making them available for NX is way too obvious. I'd make them also available in Event Shops that would cost about the same as high-end event items such as the Pivotal Adventure Ring and the Sylph Ring that are coming back soon.
The third one is with the NX Effect items, for example I have the Return of Angel wings, I enable it but every time I logoff it disables so I have to enable it again. Please make them stay after logging off too. https://imgur.com/tWj6O9h
You know, we had to wait 5 years for Rebirth Flames to finally be released in GMS. Not mentioning Rebirth Flames in the ARK Micro-Site makes the site feel incomplete. If the site did mention the Rebirth Flame release, then sharing this news would probably get a lot more people interested to the update.