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OdysseyTwo

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OdysseyTwo
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  • Add lvl 3 to Link Skills that only go up to lvl 2

    The only classes, that are also available in KMS, whose unstackable Link Skills only have a max level of 2 are Cadena, Illium, Kinesis, Shade, and Xenon. I feel that adding level 3 to their Link Skills wouldn't cause too much power creep.

    Cadena: Level 3 would imply 9% Damage per condition met, adding up to 18% Damage with both conditions. Although 18% Damage looks too OP for a Link Skill, there are 2 pieces of evidence that would push for a level 3. One, Demon Avenger's Link Skill has a level 3 that gives 15% Damage, only 3% less than Cadena's hypothetical level 3 link. And two, regular Damage has diminishing returns, meaning it's less effective the more regular Damage you have prior to activating Cadena's link.
    Illium: Level 3 would imply 3% Damage per stack, adding up to 18% Damage at max stacks. See my argument with Cadena's link.
    Kinesis: Level 3 would imply 6% Critical Damage. Before the V update, level 3 would have implied 12% Minimum Critical Damage, which would have been too OP, because most classes would only have a 3% Crit Damage difference, resulting in extremely consistent critical hits. With the Min Crit and Max Crit merge, the Crit Damage difference is always 30%, which made it strictly worse for most classes. Therefore, 6% Crit Damage wouldn't be very OP.
    Shade: Level 3 would imply 15% Death Ignore Chance. 10% is the same rate as the most common success rate on Clean Slate Scrolls, and we all know how long and expensive it is to recover 1 upgrade slot. 15% is the same rate as the Weapon Spell Trace Scroll with the most amount of ATT, and it's barely easier than 10% CSS. Therefore, 15% Death Ignore Chance wouldn't be too OP.
    Xenon: Level 3 would imply 15% All Stats. When Xenon was first released, GMS declared that his Link Skill at level 3 would be too OP. But one thing to keep in mind is his Link Skill has diminishing returns. Meaning the more All Stat percentage boost you have without his Link Skill, the smaller your overall All Stat increase will be when you activate his Link Skill. I feel that diminishing returns would make 15% All Stats not as OP as people would think.

    As a bonus, Hayato and Kanna's Link Skills should also have a level 3, since I heard TMS was supposed to have level 3 added to them.

    Hayato: Level 3 would imply 35 All Stat and 25 Weapon/Magic ATT. Diminishing returns says hi.
    Kanna: Level 3 would imply 15% Damage. Literally the same as Demon Avenger's Link Skill.
    Rolls
  • Make "weapon booster" skills passive

    "Booster" skills are by far the hardest active skills to convert them into passive skills. One could suggest turning them outright into passive skills, by having the first 9 levels say +1 Attack Speed stage, and then level 10 would increase it to +2. But having the first 9 levels do the same thing, before level 10 finally changes something makes this awkward to me (in b4 Shade's Spirit Bond 2). But I have a cleaner method, with the help of 2 pieces of evidence.

    1. Zero's Long Sword/Heavy Sword Mastery and Demon Avenger's Overwhelming Power
    Zero doesn't have a "Booster" skill, but instead, their "Mastery" skills passively give Attack Speed, let alone more than 1 stage. While Demon Avenger's Overwhelming Power was originally an active buff skill that gives Attack Speed and then converted into a passive skill in the Heroes of Maple update. So using the first piece of evidence, we could suggest transferring the "Booster" skills' Attack Speed to mainly "Weapon Mastery" and "Weapon Expert" skills as well as some other passive skills as substitutes for some classes that have their "Weapon Expert" skills being atypical. The problem is, this would mean having to put the "Booster" skills' Skill Points elsewhere, which is especially problematic for classes that get their "Booster" skills in their 1st Job. Which brings us to the second piece of evidence.

    2. Kaiser's Blaze On and Blaze Wizard's Word of Fire
    Blaze On and Word of Fire are the "Booster" skills of Kaiser and Blaze Wizard respectively, but unlike all other "Booster" skills, Blaze On and Word of Fire also give Weapon Attack and Magic Attack respectively. So what you ask? Using Blaze On and Word of Fire as inspiration, what I'm suggesting is replacing all "Booster" skills with the new "Arms Training" for non-Mages and "Reflex Training" for Mages. These skills would passively give +1 Attack Speed stage as well as a little bit of Weapon/Magic Attack, while the 1 remaining Attack Speed stage, if there is any, would have to be put in either their "Weapon Mastery" or "Weapon Expert" skills. In the case of Shade, his Spirit Bond 2 would have a little bit of Weapon Attack added, since Shade doesn't have a "Booster" skill and instead has Spirit Bond 2 as compromise. This would solve the problem of SP reorganization caused by the removal of "Booster" skills. The problem is, this would create a little bit of power creep in the game.

    So what do you think?
    DarkPassenger
  • PSA Temple of Time's Ornate Chest has been fixed

    So now you can finally complete the "Quill You Find My Pen" quest!
    SonzeJettLuvsUTanyaSorrow
  • KMS' 14th Anniversary Job Balancing in a nutshell

    Daxterbeer wrote: »
    My weird scarlet combo will be killed

    On the bright side, Lucky items will now count toward multiple sets, as long as you have at least 3 parts of a set equipped.
    JettLuvsUbumbertyr
  • Undocumented Changes

    Although the Kerning City Superstars update is supposed to be based off of this patch, the update also implemented changes from these three patches. Basically, all the patches after the end of MapleStory V and before the prelude of MapleStory BEYOND.

    Here are all the undocumented changes:

    Skill Changes:
    Dark Knight's Spear of Darkness: attack speed has been increased, cooldown has been increased, damage has been decreased
    Night Lord’s Spread Throw: extra directional attacks’ ranges have been increased but their final damage will now be decreased by 20%.
    Night Walker's Shadow Spear: activation rate has been decreased
    Thunder Breaker's Gale/Typhoon: attack ranges have been adjusted
    Luminous’s Death Scythe: attack range changed from being centered on the screen to being centered on your character.
    Demon Avenger’s Overload Release: its UI can now be moved using the mouse.
    Wild Hunter's Jaguar Storm: you can now use Jaguar Storm once again after using it to resummon all the Jaguars to your current location
    Kaiser's Nova Guardians: you can now use Nova Guardians once again after using it to resummon all the Guardians to your current location

    Easy/Normal Von Leon will now drop Lion King’s Royal Medals instead of Lion King’s Medals.
    Lion King’s Medals no longer require Purification Totems to be changed to Lion King’s Royal Medals. When used, you can now trade 2 Lion King’s Medals for 1 Lion King’s Royal Medal.
    In all profession-related recipes, any required Lion King’s Medals/Purification Totems have been changed to Lion King’s Royal Medals.
    The [Von Leon] Knight’s Scroll quest can now be completed 2 times per day.

    After changing channels, you will now be invincible to attacks for 3 seconds. You can now change channels after being hit by a monster’s attack.

    A button that allows you to change your Quick Slots has been added to the Keyboard Settings menu. You can now change your Quick Slots through both the Options menu and the Keyboard Settings menu.

    The Reporting system has been reorganized.
    The Report UI has been changed to allow for easier reporting.
    ‘Gambling’ and ‘Illegal programs’ have been added as report reasons.
    Reports will now be able to include text from megaphones.
    The reporting fee has been removed.
    The daily limit for reporting has been changed to 10 per day.

    You can now purchase Accelerators from the NPCs Cute, Moody, and Patricia.

    The V Matrix’s Special Cores will now have an icon that shows that they are time-limited. You can hover over to read the tooltip to see the expiry date.

    Monster Collection has been improved.
    A notification sound will now play when you register a monster in your collection.
    A confirmation popup has been added when beginning an expedition.
    The expedition reward notification has been improved.
    You can now scroll through the collection pages using the mouse wheel.
    New monsters have been added to the Monster Collection.
    25 monsters from Tower of Oz (In the Near Victoria section)
    20 monsters from Minar Forest (Regular counterparts of Minar Forest's Star Force monsters and Stone Colossus's monsters)

    In the Arcane River continent’s hunting maps, flying monsters will now spawn in all hunting maps occasionally.

    When using Cubes, you will now see the damage range increase you will get from the new potential.

    The rewards that you can trade Cube Fragments for have been updated.
    Red Cube
    7 fragments: Special Potential Scroll
    10 fragments: Perfect Potential Stamp
    Black Cube
    5 fragments: 2000 Spell Traces
    10 fragments: Perfect Potential Stamp
    25 fragments: Special Bonus Potential Scroll
    Bonus Pot Cube (Green Cube)
    5 fragments: 2000 Spell Traces
    10 fragments: Perfect Bonus Potential Stamp
    20 fragments: 70% Bonus Potential Scroll
    NyaraShippouJettLuvsULinksMissingSlicedTime