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OdysseyTwo

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OdysseyTwo
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  • Make "weapon booster" skills passive

    "Booster" skills are by far the hardest active skills to convert them into passive skills. One could suggest turning them outright into passive skills, by having the first 9 levels say +1 Attack Speed stage, and then level 10 would increase it to +2. But having the first 9 levels do the same thing, before level 10 finally changes something makes this awkward to me (in b4 Shade's Spirit Bond 2). But I have a cleaner method, with the help of 2 pieces of evidence.

    1. Zero's Long Sword/Heavy Sword Mastery and Demon Avenger's Overwhelming Power
    Zero doesn't have a "Booster" skill, but instead, their "Mastery" skills passively give Attack Speed, let alone more than 1 stage. While Demon Avenger's Overwhelming Power was originally an active buff skill that gives Attack Speed and then converted into a passive skill in the Heroes of Maple update. So using the first piece of evidence, we could suggest transferring the "Booster" skills' Attack Speed to mainly "Weapon Mastery" and "Weapon Expert" skills as well as some other passive skills as substitutes for some classes that have their "Weapon Expert" skills being atypical. The problem is, this would mean having to put the "Booster" skills' Skill Points elsewhere, which is especially problematic for classes that get their "Booster" skills in their 1st Job. Which brings us to the second piece of evidence.

    2. Kaiser's Blaze On and Blaze Wizard's Word of Fire
    Blaze On and Word of Fire are the "Booster" skills of Kaiser and Blaze Wizard respectively, but unlike all other "Booster" skills, Blaze On and Word of Fire also give Weapon Attack and Magic Attack respectively. So what you ask? Using Blaze On and Word of Fire as inspiration, what I'm suggesting is replacing all "Booster" skills with the new "Arms Training" for non-Mages and "Reflex Training" for Mages. These skills would passively give +1 Attack Speed stage as well as a little bit of Weapon/Magic Attack, while the 1 remaining Attack Speed stage, if there is any, would have to be put in either their "Weapon Mastery" or "Weapon Expert" skills. In the case of Shade, his Spirit Bond 2 would have a little bit of Weapon Attack added, since Shade doesn't have a "Booster" skill and instead has Spirit Bond 2 as compromise. This would solve the problem of SP reorganization caused by the removal of "Booster" skills. The problem is, this would create a little bit of power creep in the game.

    So what do you think?
    DarkPassenger
  • PSA Temple of Time's Ornate Chest has been fixed

    So now you can finally complete the "Quill You Find My Pen" quest!
    SonzeJettLuvsUTanyaSorrow
  • KMS' 14th Anniversary Job Balancing in a nutshell

    Daxterbeer wrote: »
    My weird scarlet combo will be killed

    On the bright side, Lucky items will now count toward multiple sets, as long as you have at least 3 parts of a set equipped.
    JettLuvsUbumbertyr
  • Undocumented Changes

    Although the Kerning City Superstars update is supposed to be based off of this patch, the update also implemented changes from these three patches. Basically, all the patches after the end of MapleStory V and before the prelude of MapleStory BEYOND.

    Here are all the undocumented changes:

    Skill Changes:
    Dark Knight's Spear of Darkness: attack speed has been increased, cooldown has been increased, damage has been decreased
    Night Lord’s Spread Throw: extra directional attacks’ ranges have been increased but their final damage will now be decreased by 20%.
    Night Walker's Shadow Spear: activation rate has been decreased
    Thunder Breaker's Gale/Typhoon: attack ranges have been adjusted
    Luminous’s Death Scythe: attack range changed from being centered on the screen to being centered on your character.
    Demon Avenger’s Overload Release: its UI can now be moved using the mouse.
    Wild Hunter's Jaguar Storm: you can now use Jaguar Storm once again after using it to resummon all the Jaguars to your current location
    Kaiser's Nova Guardians: you can now use Nova Guardians once again after using it to resummon all the Guardians to your current location

    Easy/Normal Von Leon will now drop Lion King’s Royal Medals instead of Lion King’s Medals.
    Lion King’s Medals no longer require Purification Totems to be changed to Lion King’s Royal Medals. When used, you can now trade 2 Lion King’s Medals for 1 Lion King’s Royal Medal.
    In all profession-related recipes, any required Lion King’s Medals/Purification Totems have been changed to Lion King’s Royal Medals.
    The [Von Leon] Knight’s Scroll quest can now be completed 2 times per day.

    After changing channels, you will now be invincible to attacks for 3 seconds. You can now change channels after being hit by a monster’s attack.

    A button that allows you to change your Quick Slots has been added to the Keyboard Settings menu. You can now change your Quick Slots through both the Options menu and the Keyboard Settings menu.

    The Reporting system has been reorganized.
    The Report UI has been changed to allow for easier reporting.
    ‘Gambling’ and ‘Illegal programs’ have been added as report reasons.
    Reports will now be able to include text from megaphones.
    The reporting fee has been removed.
    The daily limit for reporting has been changed to 10 per day.

    You can now purchase Accelerators from the NPCs Cute, Moody, and Patricia.

    The V Matrix’s Special Cores will now have an icon that shows that they are time-limited. You can hover over to read the tooltip to see the expiry date.

    Monster Collection has been improved.
    A notification sound will now play when you register a monster in your collection.
    A confirmation popup has been added when beginning an expedition.
    The expedition reward notification has been improved.
    You can now scroll through the collection pages using the mouse wheel.
    New monsters have been added to the Monster Collection.
    25 monsters from Tower of Oz (In the Near Victoria section)
    20 monsters from Minar Forest (Regular counterparts of Minar Forest's Star Force monsters and Stone Colossus's monsters)

    In the Arcane River continent’s hunting maps, flying monsters will now spawn in all hunting maps occasionally.

    When using Cubes, you will now see the damage range increase you will get from the new potential.

    The rewards that you can trade Cube Fragments for have been updated.
    Red Cube
    7 fragments: Special Potential Scroll
    10 fragments: Perfect Potential Stamp
    Black Cube
    5 fragments: 2000 Spell Traces
    10 fragments: Perfect Potential Stamp
    25 fragments: Special Bonus Potential Scroll
    Bonus Pot Cube (Green Cube)
    5 fragments: 2000 Spell Traces
    10 fragments: Perfect Bonus Potential Stamp
    20 fragments: 70% Bonus Potential Scroll
    NyaraShippouJettLuvsULinksMissingSlicedTime
  • What if BEYOND's skill changes had comments?

    KMS's latest skill changes didn't have comments on why these changes happened. But if they did, here's how I would envision them. I won't go over 5th Job skills because this would make my post too long for my taste, or skill error fixes because I see these as bugs that just got fixed.

    Part 1: https://orangemushroom.net/2016/12/21/kms-ver-1-2-269-maplestory-beyond-wonder-winter/
    Hero
    Hero's hunting efficiency is a little low, because Raging Blow's attack range is a bit too small, so we have extended the range. We have also adjusted Enhanced Raging Blow, which resulted a slight decrease on its total damage, but having Raging Blow's Extra Strike hyper enabled resulted a slight increase instead.
    Paladin
    In response to Paladin's upcoming 5th Job skill, Blessed Hammer, Elemental Charge's buff is no longer indefinite. However, we don't want to increase the difficulty of this class, so we have changed Blast to no longer consume Elemental Charge stacks and relocated the stats from Blast's buff to High Paladin, effectively turning Blast's buff into a passive effect. We realized that Combat Orders and Elemental Force's damage boosts to earlier jobs' Charge skills were multiplicative, which resulted unequal damages when comparing the four Charge skills. Thus, we have changed Combat Orders and Elemental Force's damage boosts from multiplicative to additive, so that all four Charge skills now deal the same amount of damage. Also, Paladin's hunting efficiency is a little low, because the four Charge skills' attack range is a bit too small, so we have extended the range. Finally, we have increased the success rate boost from Threaten's Opportunity hyper, so that it now makes Threaten guaranteed to inflict the debuff.
    Dark Knight
    Cross Surge's Final Damage boost scales in proportion to your current percentage of your HP. This is a huge problem when fighting against bosses that can hit you for a large percentage of your max HP, especially if there's also a potion cooldown. Thus, we have turned a majority of Cross Surge's Final Damage boost into a passive effect, so that getting hit by a %HP attack will feel much less punishing. Also, Dark Knight's hunting efficiency is pretty low, because Dark Impale's attack range is a bit too small, and Evil Eye Shock is very underwhelming, so we have extended Dark Impale's range and greatly increased Evil Eye Shock's power. Finally, we have removed Lord of Darkness's bonus HP drain from attacking bosses, because it helped Dark Knight stay alive too effectively while fighting bosses.
    Archmage (F/P)
    We decreased Mist Eruption's cast delay to speed up F/P Archmage's bossing pattern.
    Archmage (I/L)
    I/L Archmage is too powerful against an enemy that has 5 Freeze stacks. Thus, Lightning attribute attacks now consume Freeze stacks, but to compensate, Absolute Zero Aura now inflicts a Freeze stack to nearby enemies every few seconds.
    Bowmaster
    Although Armor Break is supposed to be activated mainly with Hurricane, Arrow Stream can actually become stronger than Hurricane, depending on how high a monster's PDR rate is. Arrow Stream is supposed to be a mobbing skill, not a bossing skill. Thus, we have increased Armor Break's cooldown, but also added a cooldown reduction effect, so that Arrow Stream no longer outweighs Hurricane. We have also increased Hurricane's damage slightly.
    Night Lord
    Showdown will generate too much value gain when compounded with the upcoming Decent Holy Symbol. Thus, we halved the EXP and Drop Rate bonus on both the skill and the Enhance hyper.
    Thunder Breaker
    Primal Bolt's ability to ignore Typhoon's Cooldown and Lightning Buff requirement is far too powerful, so we have added a cooldown to Primal Bolt and decreased its duration, but also changed its damage boost and its DEF Ignore boost to the Lightning Buff into passive effects, so that Thunder Breakers get to keep the damage and DEF Ignore boost active at all times, while the rest of Primal Bolt now has downtime.
    Phantom
    In response to the change on Dark Knight's Cross Surge, we are giving Phantom a lot of Final Damage of his own to not only make up for the change on Cross Surge, but more importantly, to also remove the large disparity between having Cross Surge as your current stolen skill in Impeccable Memory 3 and using a different stolen 3rd Job Explorer skill.
    Battle Mage
    Having Condemnation's character level scaling effect cap at level 180 makes it weak. Thus, we have removed the level cap on boosting its damage, so that its power continues to grow in 5th Job.
    Wild Hunter
    Having Jaguar Skills' character level scaling effect cap at level 180 makes them weak. Thus, we have removed the level cap on boosting their damages, so that their power continues to grow in 5th Job.
    Mechanic
    Mechanic's Rock 'n Shock and Bots 'n Tots are able to have their summon durations be higher than their cooldowns through Robot Mastery and Hyper Skills. Rock 'n Shock and Bots 'n Tots are powerful summon skills, but being able to summon them again immediately after their cooldowns finish makes them too powerful. In our test patch, we originally increased Bots 'n Tots's cooldown and decreased the cooldown reduction from Rock 'n Shock's Cooldown Cutter hyper, however, with Robot Mastery, Bots 'n Tots still last longer than its cooldown, while Mechanics can enable Rock 'n Shock's Persist hyper along with the Cooldown Cutter hyper to counteract the Cooldown Cutter hyper nerf. Thus, we have also decreased Robot Mastery's summon duration boost, because frankly, 70% summon duration increase is way too much.

    Part 2: https://orangemushroom.net/2017/01/04/kms-ver-1-2-270-maplestory-beyond-evolve/
    Paladin
    We have made gaining and refreshing Elemental Charge stacks streamlined by no longer requiring an enemy to be attacked by Charge skills.
    Archmage (I/L)
    We realized that Elquines does not inflict Freeze stacks despite being an Ice attribute skill. Thus, all Ice attribute skills now inflict Freeze stacks. We have also made Thunderstorm no longer consume Freeze stacks to avoid unnecessary Freeze stack consumption.
    Bishop
    We added a cooldown to Righteously Indignant, because it felt senseless to be able to toggle it on and off very quickly.
    Dawn Warrior
    We realized that Falling Moon doubles all number of hits, and a fully charged Styx Crossing's base number of hits is 15. Since a skill cannot hit more than 15 times, Styx Crossing at full charge effectively loses 10% Final Damage while having Falling Moon's effects. Thus, we have decreased the base number of hits on Styx Crossing at full charge while also increasing its damage per hit to keep its total damage unchanged, so that Styx Crossing at full charge will benefit from Falling Moon's hit doubling effect.
    Mechanic
    In our previous skill balancing, we forgot to nerf the durations of Rock 'n Shock and Bots 'n Tots. We realized that the downtimes of Bots 'n Tots and Rock 'n Shock that has both the Persist hyper and the Cooldown Cutter hyper active were too small. Thus, we have decreased Bots 'n Tots's duration and the summon duration boost from Rock 'n Shock's Persist hyper.
    Angelic Buster
    Final Contract feels a little too weak, so we have added a new effect to make it a strong skill.
    JettLuvsUNoComparison