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  • The Familiar Revamp and Reboot

    Gastero wrote: »
    If it wasn’t about comparing reboot to reg server, then everyone wouldn’t be complaining about the lack of those exact features that reg server will be provided with. And involving reboot servers from other regions to support your points seems kind of ridiculous. There are many differences across servers so you can pick and choose which features from which server you would like to have and start complaining about lacking them, because otherwise it would be unfair. And people who assume free-to-play players in reg server have an easy time with the meso market are completely unaware of the economy of reg server and the struggles that most free-to-play players have in it. And the availability for free-to-play players is only there because someone else spent the money for you by buying maple points, so in the end Nexon gets paid anyway.

    And the question about what’s fair or not is incredibly subjective, and ultimately up to the developers. Maybe you think it’s unfair that players in reg server who spend money on the game receive more benefits, but from what we can tell the developers don’t seem to think so. People who get upset about why reboot gets a completely different treatment from reg server should think about Nexon’s financial interest. Do you think people will play a “pay-to-win” version of the game when there’s a completely identical free-to-play version available? Or would it be smart to add some differences to create an incentive for people to play the “pay-to-win” version?

    The point is that it shows a Reboot server can have the new familiar system without it having to be gutted just because it's Reboot. JMS/TMS do have to spend NX to buy those things but it doesn't mean GMS has to just scrap it without considering adding an alternative way for GMS Reboot to have them. So defending the fact that it should just be accepted because "well there has to be differences between reg and Reboot or everyone will just play Reboot" is weak.

    There are not too many differences even between reg and Reboot to begin with. All of the significant differences reg has is trading, auction house, meso market, bpot, and scrolling (And in GMS, frenzy totem, BoD, FS, etc). There doesn't need to be anymore core differences than those, and at least all of those actually make sense for Reboot not to have any access to. Whether or not familiars are P2W in reg but gutted in Reboot, it won't be a reason people choose reg over Reboot to begin with. The above are.

    And well, F2P players in reg aren't blocked off completely regardless of the economy being horrible or not. They're not going to seriously struggle to make enough MP to buy fam rerolls/cubes, Familiar NX items in JMS/TMS are already super cheap. It's 130 NX to get 11 rerolls on a familiar and 270 NX each for the familiar cube. Nexon isn't going to be rolling in money from this by any means (Unless GMS raises the prices for said items). People buying cubes makes them tons more money than this ever will.
    BeefMageOfBattles
  • The Familiar Revamp and Reboot

    Gastero wrote: »
    Like I said, people here only complain about this because these things exist in reg server and therefore they feel entitled to it in a server that is designed to be a free-to-play cutdown version of reg server. The things you mentioned are all features locked behind a paywall that we do not know any specifics of, which could very well turn out to be a whale feature that only a fraction of reg server players make use of. And if that were the case, it would be open to debate for the developers whether it’s fair or not to give access to reboot servers so easily. If you open your eyes and look at the bigger picture, you’ll see that the majority of free-to-play players in reg server and reboot server are essentially facing the same update. The people who pay get perks because they keep the game running. As it is, people in reboot are already able to do end-game content with key features missing such as bonus potentials and scrolling, which likely have a much larger impact than this familiar revamp.

    And like I said, many important details are missing. For example, maybe unique potentials can give up to 9% of your main stat and legendary up to 12% which falls in line with reboot server missing out on bonus potentials, yet people only complain because reg server has a higher tier available with unknown specifics and unknown cost. Also the effect of the difference in max level is yet unknown. Just to give another example, if 3 level 5 familiars can last for 8 hours and the damage done by familiars is negligible then I don’t really see the reason why people should complain about it. Yet here people are complaining about it with important information missing, only because higher levels exist in reg servers behind an unspecified paywall. And about rerolling potentials, what people seem to miss is that all the available lines per tier and the chances to roll your desired lines are still unknown. Maybe it is a massive time sink, maybe not so much. It all depends on the details. And perhaps the vast majority of reg server will use red familiar cards or perhaps they will farm like reboot players. That all depends on pricing. With all this information missing it’s too soon to say whether it’s a good or a bad revamp, but here people are complaining about missing features that you don’t even know how much other people will have to pay for.

    It's not because it exists in reg server and "so that's why Reboot wants it". This is not the case. Other Reboot server have access to basically the same familiar system just fine without them having to restrict it like this. Once again, in Nexon America's eyes, GMS Reboot is somehow completely different than those Reboot servers, and therefore it warrants such restriction? They could've let us obtain it by other means and not bar us completely. At least F2P players in reg server aren't forced to live with the restrictions because they have the meso market and can get MP with meso to buy those things. They're not completely barred out of this stuff like Reboot because they have an alternative option to obtain these things.

    And knowing the odds and what potentials there are doesn't mean what they're doing is suddenly supposed to be viewed as fair. In the end, that doesn't matter, you still need lots of familiar cards just to try to tier up one time, meanwhile the drop rate for all of the best cards in the game are horrendous and take literally forever just to farm 1 card. I know it would be at least a bit better if they boosted the card drop rate significantly, but since they said they're not touching it.

    I bet nobody will have their familiars all set up by the time they finish 22 starring their Glona ring. Another task to hand off to the kids or the grandkids.
    WONDERGUYBeefJellylemon
  • The Familiar Revamp and Reboot

    AKradian wrote: »
    Reboot demanding to get whatever normal world whales have to pay for, but for free, didn't work for the Re:Zero medal, nor for Frenzy Totem or anything else that is hard-locked behind cash in normal worlds. In my opinion, It will likely not work for Familiar items either, unless Nexon makes them not-that-premium for reg too.

    This isn't something as extreme as asking for frenzy totem in Reboot. They're familiars, a feature we've already had for a long time and wasn't P2W in the start, and now Nexon decides the new system should be P2W, and now we're being handed a strict version of the current system just because they somehow can't add accessibility of these items to Reboot.

    The difference is we're the only Reboot server who is getting locked from the red familiar cards, breakthrough cards and slots. Even TMS and JMS Reboot have access to these same things. Yet GMS Reboot is somehow different and that means we aren't allowed to have access to them at all?

    I'd honestly like to see their explanation as to why they aren't able to do this.
    BeefWONDERGUYShadowParadoxIara
  • The Familiar Revamp and Reboot

    I agree. There is no reason as to why Reboot shouldn't have these things. Familiars are a core feature of GMS and to lock out Reboot from being able to use a large portion of that feature makes absolutely no sense.
    yeendevShadowParadox
  • Maple Tour entry tickets in Reboot

    Please only add the Maple Tour entry tickets to the reward points shop in Reboot and keep the maple points entry tickets for reg server only. I'm sure many people will definitely go to reg server just to buy maple points coupons with real money and then use those maple points on Reboot to get meso from Maple Tour and make Reboot become pay to win.
    WONDERGUYTurtlesRockzmintYuiko20