This is not a bug. The boss coins work differently in this event compared to previous events. In this event, you are only getting coins for the single hardest boss you clear, not from each individual boss.
From patch notes: "The number of badges distributed depends on the hardest difficulty a boss has been defeated"
If you go on to defeat stronger bosses, you will get the difference in coin value between the hardest boss and the previous hardest boss you cleared
"If you have already claimed Victory or Special Victory Badges this week and you defeat a boss that gives more badges, you’ll be able to only claim the difference between the two amounts"
I agree - Its absurd how many layers of RNG and spending are required to figure out this web of items.
I also want to point out that even if you are not directly affected by this episode of "What has Nexon done in the Cash Shop Now?" you should pay attention and consider that this is the company you support when you spend money with them, whether that be to renew your vac pet subscription, open a black friday box, etc.
Nexon has smothered the community with so many toxic cash systems that most players just shrug and continue spending anyways.
Take a step back and realize that you can't even transfer costumes that you spend money on between different in-game factions unless its during one of the bi-annual transfer events. It is toxic and its why i will not give nexon my money. They have eroded any goodwill i had left with them
I urge anyone reading this to consider how you spend your money. Even if you don't care about color prisms, do you really want to support the company who pulls these kind of stunts on the regular?
Two issues i have with the Monster Park "Improvements" from the Stargazer patch:
1. EXP NERF
It is nice having this as a weekly, as i don't have to camp MPE CH1 at reset everyday anymore to get a run going (Bera)
HOWEVER, the content is a net nerf to my main because of the following changes:
"Increased the EXP reward when cleared to 400%" - I now receive less weekly EXP from MPE on my main character, who previously ran the content 7x a week.
"Monster Park Extreme is now excluded from the Sunny Sunday Monster Park EXP bonus perk" - I now receive no extra EXP perk for running on Sunday
I understand that we are able to run two characters / week but for players who would rather prioritize EXP from MPE on one character, we got nerfed.
2. BOX NERF
- We already received the first nerf to box obtainment in v.255, when the free daily clear was changed from 2 to 1. Yes, the EXP was adjusted - but players who typically only ran twice per day lost 6 boxes per week. In Heroic, i think its not as big of a deal since they can buy extra tickets with meso, but for interactive players, we don't get enough tickets in the Reward Point shop to compensate with extra runs, so would have to use NX or Maple Points to compensate. Most interactive players use the limited RP stock to run extra on Sundays. So the end result for most interactive players from this change was a net decrease in Monster Park boxes of 6 per week.
before v.255: 2 boxes each day Monday-Saturday (from regular monster park) + 7 boxes on Sunday + 1 MPE box every day = 26 boxes/ week
after v.255: 1 box each day Monday-Saturday + 7 boxes on Sunday + 1 MPE box every day = 20 boxes/ week
- Now, players will lose an additional 5 boxes per week. We used to obtain 7 boxes per week from MPE, and now the maximum we can get is 2 per week (running once on two different characters)
after v.260: 1 box each day Monday-Saturday + 7 boxes on Sunday + 2 MPE box every week = 15 boxes/ week
This might not sound like much, but in the course of a few months we've lost at least 11 boxes per week. That's less coins, less chances of badges, etc.
For PQ's that don't exist in crossworld PQ, allow players to enter solo
examples: Dimensional Crack (aka "Ludi PQ") and Nett's Pyramid
For monster collection purposes, its burdonsome to recruit people for these PQ's which require 3 to 4 players, respectively, to enter.
Its difficult to recruit people for this, as most players don't care about monster collection. its especially difficult in interactive worlds due to low populations. Even when you are able to recruit people, sometimes the recruits just AFK so that you can do your thing to try and ollect the monsters needed. I don't blame them, but i simply mention this to illustrate that not many people actually care about the "party" aspect anyways.
It would be a massive QOL for monster collectors to allow "PQ's" to be allowed entry without a technical party.
And yea yea i get it, they are called party quests. but get real. its 2025 and most players are simply NOT interested in these. Monster Collection is made extra difficult because of this. Its one thing to go out of your way to hunt "dead content" monsters, but another thing to add party conditions just to get ACCESS to these monsters
The answer to these questions is that players continue to spend enough money (and time) to signal to Nexon that their monetization strategies work.
My only suggestion to anyone reading this is to please consider how you spend your money (and time) with this company. Consider not buying RNG boxes even if its disappointing to be missing out on a collaboration event, for example. Consider simply not doing an event, if you find it too tedious or burdonsome.
People jest about FOMO, but the struggle against it is very real. Many of those complaining about how expensive or time consuming such and such content is continue to support Nexon with their TIME and MONEY (happily or begrudgingly)
Anyways, i sympathize with your post. If you look at my post history, you will see several suggestions about changing philo books in a way that's less toxic. I stopped spending money with Nexon since i do not like their approach to various sales and events. too many RNG traps, and disrespectfully trash fluf items in philo, etc.