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PirateIzzy

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  • Lower entrant requirements to 1+ for (all?) PQs


    Selling Etc drops is actually a pretty interesting idea. Or perhaps something like the power crystal system for bosses could be implemented? Defeat the PQ boss and receive X PQ reward items, varying in value based on the PQ, with either more of them or more valuable ones dropped for each extra party member you have with you. In that case Nexon could do as they have with boss crystals and limit the number you can sell per week if they're particularly concerned about players not getting too much meso at once. Granted they'd have to do the opposite of what they've done with boss crystals and make them worth more in a party instead of less...

    So one could conceivably run everything solo and get some value from it, or get a full party of 6 (or whatever max any given PQ would have) and get the most bang for their PQ crystal buck. I could see it being pretty popular if that and the EXP was valuable enough. Maybe not necessarily Ursus tier, but there could always be a PQ golden time everyday as well. Or maybe the primo value PQ could rotate week to week, and toss out the crossworld PQ idea. One week Kerning crystals are top tier, the next it's RnJ. That way no single PQ would be the only one being run (if, for example, high level req. PQs like Kenta had way higher exp or meso value than Nett's, who would touch the latter?).

    I feel like lowering entry requirements for PQs is the easiest first step, but you've opened my eyes to some real potential for making PQs relevant beyond making them accessible. Cheers!

    Honestly, the groundwork is there, especially to make PQs worth doing for EXP and mesos (even Reboot could use some more sources of meso-making). The problem is getting Nexon to actually implement it. I made a thread on the topic a while ago, but it didn't gain much traction. I've also thought of ways to boost each individual PQ, even the non-KMS ones (Amoria, Alien PQ sort of)
    tigersc300
  • Thief Weapons (Claw and Dagger) need a new look

    I'll have you know I use pizza cutters as weapons all the time
    YinYangX
  • Lower entrant requirements to 1+ for (all?) PQs

    I've thought of something like this, but I also thought of a way to bring party play back to PQs: in addition to a minimum entry requirement of 1, for each additional party member you can get 50% party bonus EXP from the monsters in the PQ (if applicable), as well as the final EXP reward. Since people won't always have a use for the PQ equipment, make it possible to sell the Etc drops from PQs for a certain amount of mesos, based on the PQ.
    tigersc300
  • Green nodestones?

    It gives 150 node EXP (the equivalent of 3 nodes), and can be used with any node. I suggest using it on Will's Node (True Arachnid Reflection/Spider in Mirror), since any other node can be leveled with normal Nodestones, while Will's node can only be leveled with other Mirror World Nodestones (red), or the green Nodestones.
    FuhreakYinYangXMigiSouthpaw
  • Can We Add a Skip Story Option?

    AKradian wrote: »
    The Tenebris Expedition story does indeed only have to be done on a single character on the account.

    As for skipping stories entirely - should we also allow people to skip boss fights, if they happen to dislike them? Or grinding, if they don't enjoy that?
    Stories and quests are part of the game. At least you can spacebar through them to make them go by faster, which one can't do for some other aspects of the game.

    Also, you yourself pointed out that the developers go through quite a bit of effort to make all this story content, for a single use.
    And then you ask to be allowed to skip even that one use, wasting their effort entirely?

    As someone who actually does like reading story dialogue, I disagree. The option to skip should be at least available; it used to be more prominent with Nexon allowing us to skip cutscenes in the past (mostly but not limited to tutorials), but they've kind of stopped doing that.
    SlicedTimeSuperboiFuhreak