The only one who benefits from the nodestone drops are the people whoThis has always been the case in every MMO. People who know what they are doing, keep up to date with Korean patches and information and know when to invest always progress further and faster. It's the same in real life. Even if they were to increase the drop rate slightly it would still benefit the people you mentioned mostly.
1ko a full mob of monsters
have frenzy totem
top tier item drop % potentials
there are people that can do all those 3 things and they get a whooping 75+ nodestones and 10-20 arcane stones in a 2-4 hour 2x drop event.
My opinion? I find that unfair for the unfunded, like a slap in the face to the low range players who are back to the game or existing players trying to make themselves stronger in the game. But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own. Conclusion? This is making the already godly funded players even more rich as well creating an abysmal gap between the top players and the returning/lowfunded players.
I agree that there should be a way that even low range players could benefit of also getting a decent amount of nodestones. Like a daily quest? a pq? more events that gives nodestones? making monsters drop some node fragments pieces to compensate for the whole nodestone rare drop rate? I'd like more nodestone events. Those were nice and everyone could obtain nodestone fragments daily. As for the arcane symbols, its quite nice there is a daily quest to obtain them!