For the love of God could you please change the event mini-game collection requirement from One Card to be "Play One Card x/10" or even "x/15" if you really want to keep it on par with the other collection requirements instead of having to win it 10 times?
Not only is it a multiplayer mini-game so it's already meant to take longer to unlock than the single-player mini-games since those can be done without matchmaking, but you're telling people to win the only mini-game that requires the most amount of players total (4 instead of 3 or 2 like the other multi-player mini-games) IN A GAME DICTATED BY 90% SHEER LUCK AND 10% ACTUAL AGENCY.
This is abhorrent as it makes it so there's a 25% chance of winning it ON TOP of, by far, taking the longest to find a match for it as it takes the most amount of players of any mini-game. A simple and short change like the one I mentioned would deter it from being an absolutely unsufferable chore and it wouldn't make it all the more annoying to lose a game of luck with only 1 in 4 chance of winning every game.
And on top of EVERYTHING I just mentioned, One Card is ALSO the longest mini-game of them all due to the nature of the game and number of players, and therefore all resulting in the least fun mini-game of them all due to this one lapse by Nexon.
And you guys made us want to win it for the collection which is almost impossible since the event end is almost here, making it exponentially more frustating.
I can't believe I even have to make this suggestion, it just blatantly shows that none of the people responsible for making these decisions ever actually play-tested the mini-games or any in-game content in reasonable extent to begin with or tried getting the collection themselves. Tone deafness at its finest. Do better and simply apply my suggestion, Nexon. Please.
In EU Reboot, at around level 28, Jett gets a quest from Fanzy (the Ellinel Fairy Academy cat NPC) that automatically teleports the player to the top right of a jump quest map. I'm a person like many others who were holding the Interact key to get the all the story quests for the achievement so when I was tp'd I thought "ok a story map let's go", then realised it was a jump quest map since I couldn't use my jump skill, all of this after I walked off the first top right platform and fell to the bottom as in every jump quest, the platforms are all and Jett has what seems to be the highest movespeed in the entire game at least in second class. I tried doing the quest but found out soon enough that it was nearly impossible without full HOURS of infuriating gameplay because Nexon decided it was a good idea to let the player keep its passive speed boosts for a jump quest map in a map designed for the typical slow speed in jump quest maps, meaning you had to be extremely specific with fine-tuned movements in order to get just enough speed to not fall off the next platform, and do so about 30 times in a row without failing once. In about 50 attempts I made about 4 jumps total and I never considered myself a bad jump quest player. The guide for free tp's is disabled. Town scrolls, also disabled. Logging off and back in puts you in the same map. Can't reset skill points to get rid of the additional move speed. Literally forced to delete the character and make sure to skip the quest. Absolutely disgusting.
All of this because of careless developers not playing their own fking game and testing their own sht properly before shipping it out to their playerbase.
Edit: For some goddamn reason the option to tp to the jett ship was available, had to wait 50 minutes to use it because of the nonsensical cooldown that exists though lmao
Does not change the fact that every singular thing with that quest is as wrong as it could possibly be, and I just happened to find one fking ray of light that didn't force me to delete the character altogether. I also don't have mesos on the character since I had made it 20 minutes earlier to this situation, so I couldn't buy a hyper tp rock in the cash shop, which to my knowledge of the game would be the only other thinkable solution IF Nexon allowed to use the rock, if not, only the ship tp skill works.
Also realised there isn't even an achievement for Jett Story Quests, I wonder why PAHAHAHAHA