I expect the game to grow by having the game be adjusted similar to the big bang event. Some bosses need to be weakened and they need to allow more ways for the players to engage with them. I am for the Anti boss carry mechanics even though I benefit from them . This game is almost not worth playing to me . I am a person who does not really speak or ask for help so being FORCED to rely on someone's kindness to progress in a game I've been trying to play since I was a teenager is stressful. The game is supposed to be a fun collaborative way for people to enjoy themselves it is not supposed to feel like it's a job playing it , I shouldn't log on every day and Dread grinding through the events. The rewards should be obtainable easily for both maxed level players and players who are brand new to the game. Misty Island did it well by not having player stats ingame be of any use in the event.
I am suggesting Items such as Gollux Rings , Belts , Earrings , and Pendants be able to evolve from Cracked - Superior. I remember old items called evolving rings and was thinking it would be easier and more cost effective to be able to upgrade all of our items so that we do not have so much wasted equips . Possibly a fusion system that allows you to sacrifice weaker equips for stats . Maybe similar to Von Leon how you can trade in 10 normal equips for the Noble Ifia.
Suggesting Item Guard be a free item function , players need the ability to lock items they do not want to sell to make it more bearable selling items to npcs.
The average player having max bag capacity has a ton of junk that is time consuming to sell.