TwilightHime wrote: »You are wrong, and the fact that you're assuming a game is going to be superficial because it can be cleared within 24 hours or 2 hours tells me your criteria for "great game" is a lot shallower than I had originally thought. Maplestory is a perfect example of a simplistic one-dimensional game, with limited content, just arbitrarily made to last 3 years because of things like endless grinding sessions. There is no depth in its mechanics. You run around and kill things, using the same 3-4 main skills for the rest of the game. It could add more maps and more dungeons (theme dungeons, party quests, etc), but it's the same stuff in the end.
TwilightHime wrote: »It doesn't seem like you're understanding what people are telling you. You are only focused on this superficial idea of "slow equipment enhancing" and "slow leveling", and the idea that artificially increasing playtime makes for a "much better game" because, revenue?
TwilightHime wrote: »You certainly have no idea why I enjoy fast-paced games. A game is game. I have other priorities in life. Spending 3 months to level a character to 3rd job is a waste of time to me when I can probably play 200 games in that same amount of time and enjoy them fully. Spending 3 hours to unlock 3rd job, more acceptable.
TwilightHime wrote: »Levels in maplestory is purely designed to block access to content. That's all it is. It limits you on what skills you can use, what equips you can wear, what dungeons you can access, and what bosses you can fight. You might consider that to be milestones that produce satisfaction, but I really don't care about "working" towards the next milestone, I just want to play the content. You're right, leveling and clearing dungeons are not mutually exclusive; one simply prevents you from doing the other.
TwilightHime wrote: »And as far as "depth" is concerned, if you need to spend 3 months just to be able to experience the next 2 skills that you'll be using for another 8 months, what depth is there? That 8 months certainly doesn't make the game better. The amount of time you spend in that 8 months unlocking the next boss is purely a waste of time. You might see it as "hard work paying off, and only those that truly deserve it should get to experience it", but I wouldn't even play your game.