Sadly you're right. There ARE people who would be honest about it, but it's hard to find them. Like I personally hate hackers and people who glitch to win. (though I don't see it much in reboot since you can't trade with people I definitely see it in demethos.) So I'd be 100% sure to say when there are issues that can be exploited, or at least ask if it was meant that way.
im sad about that cause i was one of those testers, at least, open it to trustworthy people.....which who am i kidding this is the internet
The reason GMS doesn't have a test server anymore is people would take advantage of it, find the glitches but not tell about them to exploit them in the real game. This happened to the point it wasn't trustable anymore.Honestly you people clearly have no concept of what exactly goes into releasing something like this. Maplestory targeted children with it's style so there is bound to be some brats out there but good lord. Many of the remaining players (and players bashing maintenance) really need to grow up. You can check, double check, and triple check every variable, and something can still go wrong. Then you have to set about finding the one random thing that just so happens to be not functioning correctly.Guess what Azgaurd? Most of the features are already made in KMS and all GMS does is change it so it fits into the server. KMS runs test server other than official server to test the updates before releasing them out into public (people apply to play on the test server) and I dont think GMS even has that kind of system. We can conclude that GMS lacks preparation for such big maintenance, or rather any other maintenance in general. They need to improve in doing their job. We get that it may be difficult, but from what I hear from most of people who plays GMS; it's obvious that nexon isn't doing their job well.
People here have no concept of what goes into a troubleshooting process and cry because they can't play the game. If the initial maintenance had gone this long, the frustration would be warranted. But it wasn't. The game came up, something was wrong, and now they have to fix it. Such is life.
Just my 2 cents.
Here are what a lot of people say:
"Extension as expected."
"It's GMS, what do you expect?"
"They need to improve."
"It's been like this for long time, so whatever."
There are currently only 42 character classes I think, so even if was just 50 (keeping it 5-8 above the amount of classes available since they seem to like opening 4 slots at a time/increments of 4 slots.) I didn't mean literally infinite, but enough that you can have every class and then 2-3 mules at least.I don't agree with not having a cap, that would be even slower to load our info from server (I already get like 10-15 sec load with 35 chars), but it would be ok to be able to create at least one of easch class, like 60-70 slots would be enought
Which is why I don't get putting a cap on character slots. I'm sure I'm not the only one who likes having every character and then some.