How would you do that, then? As we've seen thus far, any sort of restrictions are easily bypassed by using mules or fillers who allow the main person entry and then leave afterward. It's no fault of the game or its designers either, people see solo killing bosses as an achievement, and then that permeates to other areas and suddenly everything has to be done solo forever.By the way, in regards to the rest of you in this thread, potential is not going anywhere. Regardless of whether you like it or not, or what you feel about it, it is simply not being removed. It would do significantly more damage to the game to have the system that people have sunk literally thousands of dollars into be up and removed from the game than to leave it in.Then it should be fixed so that you can't solo your way through an MMORPG.
Would you keep playing if the feature you've spent a good $5000 on over the course of three or four years was suddenly removed with no offer of compensation. No, you wouldn't. And neither would the people who have spent mass amounts of money on potential. And if you think the game is dead now, just think of how dead it would be if everyone who has spent money on cubes or anything relating to potential up and quit en masse because the system was removed.
I have to admit the elite boss system isn't well thought out. It promotes and rewards grinding in the same map for ages and we all know that, that's exactly what botters do. Not to mention all the curfuffle its caused with high level players sniping the boss away from the person who actually summoned it.The only thing they need to do is reinstate level range restrictions. It used to be that you got the gold(purple? whatever) boxes from the bonus stage, which you could not participate in if you were beyond the level range of the map. Then they, for whatever stupid reason, changed it so that anyone who hits the boss at least once is guaranteed at least one box. Which promptly shot, straight to hell, the notion of restricting things to the level range of a map.
I think it'd be pretty cool if elite boss spawns (elite monsters stay as is) were tied to sudden missions. Say after completing three an elite boss would spawn the next time you enter a map with monsters around your level. Or it could spawn right then and there when you complete your rd mission, but it should scale to your level appropriately. Obviously the "kill an elite boss" mission would need to be removed. Something like that would make it much more difficult for botters while still keeping the spawn rate somewhat low and not making it overly tedious. We'll lose the elite boss spawn chain that often happens in theme dungeons however.
The reason KMS has zero bots is not because of the lie detectors. They may help in some way, but the prevailing reason why there are next to no bots or hackers in KMS is because account creation is tied to their RRN(Resident Registration Number; comparable to Social Security numbers in the US), and there is no changing this number.Please disable Blaze Wizards already.It will Hurt Legit Blaze Wizards , Not all Blaze Wizards are Bots, And Every time the "Botters" Pick a different Class to bot on , I don't don't know how or when or why they do this, but i do know that they are just hurting themselves because they don't get to feel the progression and other people can't even make a progression because the bots take away almost all of the maps in the game for legit pleayers.
So my suggestion is that Nexon North America will implement a similar Anti-hack System like in KMS , and start using the Lie Detectors , it works in KMS, my friend in Kms said that they Literally Have 0 Bots, So Come'On Nexon please implement this and let us take back the maps that Belong to US The Legit players
#MakeGMSGeartAgain : )
With the upcoming V update, and all the new content, just about every class will have their damage at least doubled, increasing the baseline for everyone."I make all my money from this and I'm worried about suffering the effects of a healthy supply-and-demand economy because bosses might become more accessible to more players after 5th jobs come. So I think bosses should remain just as inaccessible as they currently are, flying wholly in the face of the entire point of the impending updates."
I suggest that Hell Gollux be made more difficult to keep up with the update. I'm an unfunded player who makes most of my mesos from superior pendants, upgrading them and cubing them to resell and I worry about the prices dropping rapidly with the influx of people who will more quickly be able to kill hellux and acquire superior gear.