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Aggraphine

Fuck

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Aggraphine
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  • LUMINOUS TELE SKILL

    physIkx wrote: »
    Aggraphine wrote: »
    UserRed wrote: »
    Well they nerfed it because Lumi's teleport used to be ridiculous. I think it's fine, personally, though possibly a buff to Explorer levels could happen. Before you could teleport out of Magnus's range easily.

    The old teleport had a ridiculous range on it, and with it came a reasonable delay before you could use it again. With the change, bringing it more in-line with other mage teleports, there is no longer any need or reason for the delay, yet it remains. Remove that and it'd be just fine.

    I mean I understand it had a ridiculous range but the nerf we got on it was reduced by so much.. It became literal dog **** LOL

    It's a comparable range to the teleport skills for other mages; explorers, battle mage, evan, even illium. The problem, however, is that the delay it had prior to being nerfed was never removed, which makes it feel like slow, hot garbage. If they ever see to that, then it'll be fine.
    physIkx
  • Some Random Suggestions

    Making the game more difficult
    - Apply cooldowns to all potions
    - Give all boss monsters in the game attacks that can one shot players (avoidable of course). Imagine dying to Mushmom in this day and age...
    - Remove burning fields, increase rune cooldowns, lower exp from Inferno Den

    I believe I speak for a great many people by saying this: what is wrong with you?

    The rest, I'm not going to comment on. But this. This one part here. This is some medical-grade stupid right here.
    Its2Sharp4UChoicesbarr520UserRedArgentDFDFDKlara
  • Nexon should buff map spawns and remove kishin

    Increase the global mob spawn rates and amounts by 70-80% or so of their current rate, remove the effect from both kishin and frenzy totems.

    Increase the on-hit damage from kishin by a couple hundred-ish percent, make it an installed turret type of skill.

    Give frenzy a ten-on-fifteen-off map-wide 3x exp buff that stacks with all other exp modifiers(use tab, cash tab, server-wide event, mvp, etc etc) to compensate for its lack of increasing mob spawns.


    Sure it'd make frenzy totems worth less, but if you turds weren't selling them for real money(like we all know a lot of you do ) it wouldn't matter how devalued this sort of change would make them. It would benefit the game as a whole, and you'd still get a nice permanently-reusable 3x exp buff to sell service for or whatever.
    TheRexoSlicedTimeManiOhIvangoldlllAlonsolllzmint
  • Completed Level 200 Specialist( but died later on)

    AKradian wrote: »
    Unfortunately, I do not have an authoritative answer to give you.

    The update notes and LAB event notice clearly say "The level of the Legion Block is based off the maximum level your character reaches in Lab Server." So, as Aggraphine said, you should be fine.

    However, we're seeing all sorts of conflicting reports from TMS, which seem to indicate it was based on the level their chars were when the server closed. Which may or may not have been a bug.
    I've asked Nexon to check again and verify that the update notes are accurate. No response yet.

    And, to be honest, even if they respond "yes, it's fine", personally I'd re-level to 150 before the server shuts down. Just to be on the safe side. Better to get the correct blocks right from the start than have to wait for a bug to be fixed or individual tickets to be answered.

    Based on what happened with the two-stars-per-enhancement Sunday thing, with it bugging out in the exact same way as it did in kms, I would operate under the assumption that this will be the case.
    Argent
  • Own avatar/signature on the forum.

    AKradian wrote: »
    As for signatures - personally I don't like them, because they clutter up the page. I'd rather be able to see as much text as possible. Compare to the avatars, that are on the side, and are helpful in recognizing who the poster is. Signatures are usually irrelevant to whatever topic is under discussion, and you could put their contents in the "About Me" profile page.
    If we do get signatures, I'd like them to only be shown in Off-Topic, Fan Art, and Introductions (if we get that section). Or for us to have the option to hide them.

    Personally, I'm of the "don't ever allow them in any extent" camp. This isn't the mid-2000s. You don't need a forum signature to reaffirm your individuality or something. Most of the time it's just annoying clutter. That's not even taking into account that you'd have to police them constantly for either inappropriate images, things being too big(because I severely doubt Vanilla allows for a forced limit on that) and things being, well, generally too annoying. Not everyone wants to see a large, flashing banner image and a dozen small sprites going absolutely bonkers at the footer of every one of someone's posts.

    And yes, size is an issue. I've had to adblock a few here and there around the internet because some ass-wagon decided, for whatever god-forsaken reason, that this 300-pixel-high and 800-pixel-long banner would be an excellent addition to their forum signature.
    JettLuvsU