even if we got badges, people would just complain about the next thing that they don't have.
i would hate to have such a cancerous mindset killing the joy of the game, and for most players the bit of increase wont matter if they don't even reach a point in game where that matters anyway. and Perfect 3 Line is not the norm either... that is like whale territory for non reboot, and completly reliant on rng.
even still people have cleared black mage just fine without many BIS gear, reboot has cleared black mage and they dont even have Bpot while also missing a few "bis" gear which is locked behind a paywall which even in regular servers a nice chunk of players don't have.
oh and ven if they returned the badge it would likely be an exceedingly rare drop or extremely hard to get or in something like marvel, the rage would ensue. and knowing that so many BIS items are locked behind rng, because people seemed to have forgotten a lot of them are.. would you really be surprised if they locked a pottable badge behind rng or a huge paywall as well?
*laughs in familiar revamp*
Is there a reason why the same events other regions get that we also get but nerfed? Just comparing the patch notes for the Astral event with MSEA, there are a few things that are restricted that hinders progression.
MSEA has some broken events. its no suprise that some things were changed.
There has been a very clear issue arise with the familiar update.
and it all stems in a lack of clarity and transparency and consistency with your own words - patch notes or otherwise - not *you* specifically
for starters % on buffs and effects should clearly be visible on things like drop rate and mp/hp healing. we should know exactly what we are getting and how much of it.
we need to know clearly how the stats apply to our characters. and things like if multiple familiars with the same stat actually stack.
3 familiars with drop rate will give whatever boost? or will only 1 familiar boost drop rate?
Reboot is literally screaming to know why they will not have red familiar cards
i have made my own arguements as to why that may be but all in all after alot of - rather rude - rebuttal they should seriously consider putting access to red familiar cards at the very least in the reward shop in reboot and main servers.
DROP RATE DROP RATE DROP RATE.
I made this point on the first attempt at the revamp which eventually shut down like 2 days in.. the forums were all over that..
The base drop rate is Disgustingly low - even for the commons -
its great that some familars that pretty much were never seen actually drop now - but that doesn't negate the huge time sink obtaining them is -
on top of that epics seem to be even harder to get now. i dont even wanna talk about uniques if they even drop.
The famiiar shop alone if it was to be utilized properly requires spending about 20k familiar points a week. you do want us using that shop right?
Considering the game pretty much starts at 200+ now its extremely ironic that familiars in those level ranges hardly - if ever - drop familiars.
let alone at a reasonable drop rate that will make maplers want to even engage in the content outside of farming badges.
familiars need to at the very least be a fairly common drop in order for the familiar system to be even remotely reasonable.
not only because it will just make the system work properly but it also means the game is just in general more healthy.
and everyone can progress at a reasonable rate..
i have been talking - and purposefully - arguing on the forums and reddit for about 3 days now to come to these conclusions along with playing myself.
I purposefully left out how familars with certain stats were unchanged. as i think its a bit more complicated than just " reset" everyone.