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gamechanger

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  • The Future Of Maple Story


    What feedback would you like Nexon evaluate and take into consideration?
    Hmmm, let's see

    * Inventory issues

    * Better bot control (ie make it significantly harder for them to create new accounts)

    * Problems with events (too many simultaneous events with mediocre rewards from all of them, recurring broken events that come back year after year with the same problems and exploits, patched over and over again every year (if at all) but they show up unpatched the next year without fail)

    * Magnus

    * Problems acquiring SW gear reliably

    * Meso<->NX market implemented

    * Clean up the codebase significantly to improve server performance

    * Make new bosses accessible to a majority of players, not a super minority

    * Supreme world (this one is a personal one, the rest on the list are things that most if not all players agree on based on past discussions)

    * Remove most/all of the outdate trade restrictions on items

    * Making event items (especially chairs and titles) account bound instead of character bound

    * Codex bugs

    * Codex revamp

    etc...etc...etc...

    Invulgo you of all people should know that Nexon implements next to none of the QoL stuff we ask for, and what little they do implement have little to no impact on the game itself outside of visuals (damage skin storage, purely a cosmetics issue, being able to switch [limited] effects off, a QoL visual change)
    Its2Sharp4UAKradianPhantomMasterThiefLilyflowerInvulgoPoohsStarrySWolfDedicatedBMCatooolooo
  • Zero in Reboot

    No. I do not support this idea. You knew going into Reboot that Zero was not offered, and you also knew that 6 months had gone by with players asking NexonKorea to allow Zeros on Reboot and they always denied those requests. You knew you weren't going to get to play Zero going in.
    PetalmagicNakazatoJLgvnalmanzaGoomuKitepyro
  • GMS-Raising Star Cap, Rebirth Flames & Neb Revamp?

    Assuming we keep S Nebulites and Flames (in case they come into play at some point) somethings we need to purge to include:

    *Some commerci accessories that don't appear
    *Summoning rocks (We can summon clones like so)
    *Weapon Production Manuals
    *Item maker materials (Replaced with Ardmentmill)
    *Battle Square content (Discontinued PvP)
    *Level 100, 110 and 120 equip recipes in Root Abyss (Recipes no longer needed in this type of crafting)
    *Old Mastery Books (Old skills got replaced, new Mastery 20 and 30 books)
    *Eos Tower Rocks (Rocks aren't needed)
    *Omega Sector Warp Capsule (Omega Sector?)

    While that is all and good, I was more talking about bloat that you don't even see in the game. The client has data for hundreds of equips that are completely unobtainable in GMS (they don't even bother changing the names of the equips from Chinese/Japanese/Korean), codex sets that were never implemented. A surprisingly large percentage of the available items in the game are included in the client multiple times (with a lot of equipment, especially horrible seasonal equipment [looking at you rudolf nose] being included, with the exact same stats, 3, 4, 5 times in the client). The client still has the old UI information in it, along with every single CS item ever sold, including those that have not been available for purchase in years (DB and Evan mastery books for example, the old CS 2x exp cards that only worked on certain days and at certain hours). NPCs and map data for NPCs and maps that are not in GMS. We have some of the hekaton data in the client,along with more crap I cannot remember off the top of my head.

    99% of everything that was ever implemented in this game is still in the client, and it stays there patch after patch. Even when stuff is removed from the game (skill books anyone?), its kept in the client and stays there indefinitely, if it is one of the extremely limited items to get removed.

    Even among the equipment that is available ingame, the data fields associated with each equipment are erratic and random (eg some equips that give no stats have an empty field for every possible stat they could give, others only have fields for the stats they do give, some have a field indicating whether they are a CS item or not [which is set to false if it isn't], but not even every CS item has such a field indicating it is a CS equip. Only some equipment has a gender field, but not all of the equipment that has a gender field is gender locked etc...), not to mention that there is extra bloat on top of all of this (tyrants not being all class despite sharing the exact same stats for example; Tot'sKnowHow equipment is an exact replica of the regular equipment with an extra field that is set to untradeable, because Rhynne forbid you can trade a level 40 equip you got for free.......).

    The list goes on and on. At this point it would require an absolutely major time commitment for NexonNA (because I don't know if KMS client suffers the same problems) to go through and clean up the client. However, were they to do so, they would close a lot of possible exploits and dupe opportunities. And If the client is this bad, can you guys imagine what the codebase must look like.
    darik
  • Explorer Classes Need flashy skills too!

    I like them being less flashy, I hate all the flashyness in the game right now.
    AKradianIvangoldxXMakuXxCaughtByLoveBahamut_X
  • Unclog our inventories

    * Implement a title collection where you just pick the title you want to use out of the collection menu.

    * Chair collection. Tradeable chairs can be removed from the collection (though I doubt Nexon's ability to actually implement this, not gonna lie) to trade them. Just open the collection, same way as medal/title collection and pick the one you want to use. Make it so that you can still hotkey chairs in your collection.

    * Implement a wallet item (or just a wallet tab I guess) that holds all coins/currency items

    * Add large (16 slots or more) equipment bags (short term solution to event equips) until we get a better solution for dealing with too many untradable event equips
    Lilyflower