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Sorrow

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Sorrow
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  • So funny how Nexon ignores social aspect of game

    I support your idea but here's the issue...
    - CWKPQ: Meeting the minimum player requirement was difficult as it requires 10 players of which have to be 2 pirates, 2 warriors, 2 thieves, 2 bowman, 2 magicians / The walk to CWKPQ was too long as well...
    - GPQ: The under lv.30 sacrifice role was a pretty useless role for a player to have / rewards need to be updated as 60% scrolls,etc. are pretty much obsolete.
    JettLuvsU
  • Reduce Window Clutter After Login

    The following windows open by default on login:
    - Maple Guide
    - Quest Helper
    - Soul Weapon
    - Reward Points

    Who else is tired of logging and seeing this every single time?

    AJlOLcB.png

    My suggestion is to make these windows not open by default on login. I feel that if I hit "X" in a previous session to close that window it should save this change every time I login. We have the option to toggle these windows on/off already in keyboard settings. What do you guys think?

    ** Thurs 12th Anniv. perks window was ignored from this list as it will only reappear for the duration of this event and will not be an issue after the event is done.
    DDKUKlaraIvangoldTheSammy58
  • [Suggestion] Tone down Arkarium!!! PLEASE!!!

    Here are a few discrepancies with bossing that I would like looked into:

    1.) In some bosses "Magic Guard" does not take damage as 20% to HP and 80% to MP. Instead, Mage classes are currently taking 100% in HP and 0% to MP while Magic Guard is on. Example: Attacks that have set damage go directly to HP.... this includes crimson queen's breath attack... Lucid's time bomb, etc.... %HP dealing attacks are correct the way they are. But set damage attacks go directly to HP and for mages we have maybe 10,20,30k HP(if even) compared to other classes who can tank Queen's breath with their naturally 3-4x higher hp bar.

    2.) Some bosses like Arkarium, PB, etc. they spawn monsters that ONLY block physical attacks and does not block spells.

    3.) Hard Hilla, since the new status resistance changes it's impossible to survive hilla's cage trap without killing her in 5 seconds or having a skill that has i-frames or using bind.

    4.) Arkarium - Please reduce the damage on Arkarium's fullscreen attack to 90-95%...

    5.) Bosses that make you lose exp when you die... I believe this was a topic that was brought up in the past but I don't think this is 100% taken care of there seems to be a couple bosses that still make you lose EXP.

    6.) Decrease the duration of physical/magic cancel buff on certain bosses. e.g. Horntail's buff that makes all your attacks do 1 dmg... it lasts too long... feels like 30-60sec duration and i don't feel as 30-60seconds of this is necessary it doesnt make the boss any harder it simply wastes more time.
    JettLuvsU
  • [Solved] Applying damage skin without saving

    This is not a bug it is functioning the way that it should.
    Smeerkaas
  • Class Suggestions

    Kaiser is really fun.
    Bellamazed