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darik

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darik
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  • Problem with ByeBye farming and pets

    Buy a pet from the cash shop, its only 5 dollars and lasts for 3 months and u can revive it eith the water of life u grt from reward shop.
    FindYourPathFuhreak
  • Fixing the time-gate of arcane river dailies.

    (for a tl;dr just read the bolded portion.)

    It’s safe to say that diversity is not a problem in Maple. There are over 40 playable classes, and multiple play styles for each of those classes (mobbing vs bossing). I have to give credit where credit is due, there is a *lot* of stuff to learn, about a lot of different characters.

    However, there is a systemic problem with maple that can’t be overlooked. Maple is built around a system that undermines it’s own diversity by preventing people from achieving mid-late game on more than a few characters. People are incentivized and rewarded for leveling mules and alts (eg. Legion, link skills, etc), only to be dissuaded from playing those characters for a significant amount of time by crippling their ability to progress by putting real progress behind a year of arcane river dailies.

    I would put forward that most characters don’t really shine until well after fourth job, and for some,not until after 5th job, and I don’t believe you can *really* appreciate a character until playing it becomes almost second nature.

    Yet, there are characters I’ve played, and really enjoy playing, but I will never know if I would have preferred them as a main, because I simply don’t have enough time to play them due to time-investment required.

    There are many different reasons for this, but the primary one I would focus on I mentioned above, arcane symbols via arcane river dailies.

    The fact is, it takes about a year to max all the arcane symbols, per character. That's over 13k worth of stat locked away behind a year of dailies. On average it takes at least a half an hour every day for just arcane river dailies, and that’s with the first several regions only needing the first task completed and autofulfilling the rest.

    Focusing on a single character at a time, it would take 40+ years to max arcane symbols on every playable class.

    My suggestion is that after a given arcane symbol is maxed on one character, other characters in the same world receive 4x arcane daily rewards for the region where the previous character has a maxed symbol. Assuming six maxed symbols on one character, this would reduce the time required for leveling symbols on alts from a year, to about three months, which I think most people would consider far more reasonable.

    If you think a character hasn’t earned the right to receive 4x rewards upon reaching VJ, you could prevent this bonus from initiating until either all six arcane symbols have been attained on that character, or until the following regions quest line has been completed (i.e. begin receiving 4x rewards for VJ after ChuChu quest line has been completed, and receive 4x ChuChu rewards after the Lach quest line has been completed, etc etc).

    The fact is, we did our time. We spent over a year doing the same task every single day, I don't feel that we should be obligated to start that same procedure over every single time a new class comes out or we decide we want to try a new character. We already have a huge commitment ahead of us in terms of farming nodestones, droplets and meso for cubes and starforce, why obligate us to do another year of the same old dailies on top of this for our second or third mains? Plus, another entire year of DD or SS for each character is almost a punishment for leveling another character, not a reward for our continued dedication and support.

    Sometimes we only continue to play the main we currently have precisely because we’ve already invested in so much time into the character and dailies, and while we would like to try another class that we were turned onto, starting from scratch with another year of dailies is a mental and physical roadblock that often dissuades us from playing a different class for any significant amount of time. It’s frustrating to want to try a new class, but be overwhelmed from the amount of time required to really enjoy that character. But if we stuck it out, and finished maxing the symbols on our first character, getting the next character done in a few months seems more reasonable than abandoning our current character and starting anew.

    Honestly, I think the above is the best possible solution, in that it seems fair to both players and to Nexon/Maplestory, where it still requires a significant investment of time and effort, but rewards players who’ve already invested that time on one character, by reducing the time needed to do the same on subsequent characters. I would even support higher bonuses for each character who's reached maxed symbols (4x for one maxed symbol, 6x for two maxed symbols for the same reigon, 8x/cap for three or more...).

    An alternative to this would be to make Arcane symbols an account wide system such as legion, and when dailies are completed, on any character, it benefits all characters on the same world. I like this idea too, but it seemed to favor the player over maplestory/nexon.

    This is an issue near and dear to my heart, so hopefully it garners some consideration from Nexon.

    I already asked for something like this some time ago, i was expecting the community to defend it but for some weird reason they didnt.
    I support u man, i like to play more than 1 char but atarting arcane river dailies all over again is super annoying and frustrating.
    StarryKnight
  • Your game needs some polish...

    Nhigarade wrote: »
    Hi guys, I'm back and didn't forget about this thread I swear!

    Thank you for adding ways to spawn additional monsters - rather than solely relying on a Kanna or Kanna Alt.
    Me and my friend sometimes power level each other with a Kanna (still). But I feel reboot is still very annoying to play when we are "forced" to do an event to keep up with other players.
    It's gotten to a point where we actually stopped playing because of how dull it is to NOT have a burning character. Please stop relying on attendance events to keep your player base in the game.

    I still stand by my point - that character link skills, exp rates based solely on events and tickets, very little to zero party incentive leads to a very disappointing experience for your players.




    I disagree, i love doing events and taking advantage of them to increase my damage, hell events are an important reason why i enjoy playing maple,if there arent good rewards on the events i dont feel like doing them, amazing rewards is what motivates the people to do them.
    PetalmagicFuhreak
  • Why is Maple an MMORPG?

    Shouldn't it be called a Solo Event and Daily Login Game?

    Couldnt agree more with this, if you party with someone u share mesos, nodes, exp gets reduced, whats the f point of partying at all nexon?
    We should both get the amount of mesos wed get if we were alone,nodes should be instanced, exp should increase if we are in party.
    HuskyDM
  • Make arcane symbols dailies shareable

    We all know that maplestory is slowly pushing the play more than one character meta,but one thing that refrains me from doing a second main is the need to do all arcane symbols dailies with all of my chars, which, together with the rest of my dailies , take all the time i have to play ms everyday, so my suggestion is as follows:
    Make it so that when u complete the arcane symbols dailies with one char, u inmmediatelly get the symbol rewards with the rest of ur characters of that world, this shortens the time of dailies and allows us maplers enjoy playing more than one character at once.
    Thank you for listening,
    Mapler.
    NumbNinjaShadEight