byriza in Suggestions, Feedback, and Requests lie like last time saying I'm impersonating anyone as we can see I am not saying that."<br />Now I would like to also explain my previous statement, in the past, we had an issue where play
byxMrMeow in Suggestions, Feedback, and Requests in New Age (Spawn enhancers not working past 260, untradeable erda), it seems that Reboot will remain the dominant force here.<br />That being said, I think if Nexon wants to make more profits
byKaguya in Suggestions, Feedback, and RequestsSo many people were so happy and excited about this update, and myself being one of many. How is it that a game many of us have been playing for a majority of our lives or vicariously through the live
byZolrac in Suggestions, Feedback, and Requests<div class="QuoteText">When you take away the incentive to grind on a game that is centered around the aspect of grinding it can be clear of one thing; the decision makers at Nexon DO
by247blessed in Suggestions, Feedback, and RequestsWhen you take away the incentive to grind on a game that is centered around the aspect of grinding it can be clear of one thing; the decision makers at Nexon DO NOT understand basic economics or the d
byAkali_Smite_WTF in Suggestions, Feedback, and Requests from the cash shop are purchased with real money and should be accessible. A customer should that spends hundreds, or even thousands of dollars to obtain pets that can loot further distance (aka vac
byStacona in Suggestions, Feedback, and Requests />Uncap and Cap is the same gameplay. One is you spend a lot more time on the game, the other is very time efficient, and 99% of players cannot grind for more than 1 hour.<br />So letting pe
byAnerzch in Suggestions, Feedback, and RequestsFinally a patch where people mostly are happy with everyrthing that is coming, even though you're nerfing exp for a huge part of your playerbase, and yet you managed to make it overall negative with a
byWildDarkin in Bug ReportingPlease fix this debilitating bug. The Korean Maplestory server has already fixed this years ago so we just ask that you do the same for the Global Maplestory server.
byStacona in Suggestions, Feedback, and Requests<br />uncap is more fomo actually because you really want to be the first max out your skills, so now you will try to out grind the other grinders to be the first one there and ruin your fun and
byBw2Slayer in Suggestions, Feedback, and RequestsHaving a daily cap to Sol Erda Energy removes one potential outlet for people excited about the game to channel their excitement.<br />There are so many time gates in the game that there's no po
byDangerArchie in Suggestions, Feedback, and RequestsI don't understand why they would put a cap on Sol Erda. The nodestone system for fifth job already makes it harder for new/casual players to max those skills but capping Sol Erda will make new/casual
byProjectWyvern in Suggestions, Feedback, and RequestsI understand your point, however let's say they make the change to per character, here are some issues I can see<br />1. What if the player only has one character at 260 and the are far from get
byPhyaze in Suggestions, Feedback, and RequestsPlease remove the cap.<br />We have enough timegates as is, we don't need another one, ESPECIALLY one that doesn't exist in other versions.
byMandoban in Bug ReportingPlease fix this bug, it makes wild hunter much less enjoyable to play.<br />Being a 2 minute class that is locked out of ring swapping for 60s when you use one of your core skills, that you cann
byForskar in Suggestions, Feedback, and Requests it easier to maintain mules, mains and storage. Coins and crafting material is also a grindy aspect of the game. Why not implement a coin/crafting inventory accountwide to eliminate the coins grind