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Daxterbeer

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Daxterbeer
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April 2, 1997
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Why fight a war you cannot win. Just lose.
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About Me
Depression
  • GMS-Raising Star Cap, Rebirth Flames & Neb Revamp?

    @kthxbainao I know you and the team don't have plans on implementing, but I hope you do realize that I put a lot of decision into whether it will benefit the community and if it would promote activities Nexon would like to see between players. I hope I provided a good analogy and theory on how Additionals Options might affect the Maple community. Sorry I sound like I am nagging, but I am confident I may have the solution to bring the community together, provide ways of helping players gain range and rack up daily income, and making use of underused items and professions in the game.


    If you have a garden, you can use the food to feed yourself, or sell leftovers to your neighbor who ran out of crops for the day (selling to people who are buying flames for materials.) A third option is to offer your daily or accumulated harvest(s) to the gods of your server (the people who have 15 star tyrants and are looking for insane results.) Since they are most likely perfectionists, they will have the most restrictive items (RIP Absolab users because you need a high level crafting in Accessory Crafting) to flame and they won't stop until they hit something godly, and you can just keep supplying them and get paid because of their immense project. Players would benefit as long as they remember to harvest from their garden before it gets dark (do all your boss runs before 3am PST)

    To make craftable flames, you need the flames from mysterious herbs, mana crystals, a special extractor from high level Alchemists to break down the junk flames into materials (like cars to scrap metal,) and finally a meister or master accessory crafter to assemble the flames (they do the actual crafting of the flames.) It requires BOTH alchemy and accessory crafting to pull this feat off. Even if the Alchemist is absent and flames materials came to a halt are no longer supplied to the accessory crafter, the remaining flames dropped by boss runs will still benefit those who didn't choose endgame gear due to compatibility nature of flames (the upper class support comes from everyone else willing to supply the upper class)


    https://docs.google.com/document/d/1PJdMZ_3L48jYHIXqImyMBk-HVPYgrLHnBlc292F4qPQ/edit?usp=sharing



    Data from watching KMS, Orangemushroom

    If GMS is wondering what to do with underused content and getting players together, here is a fun example.
    Bahamut_XSpectralRyderSkyTheDestroyerxAiolosRollsdarik
  • Nebulites, Bonus Potential Cubes & Violet Cubes

    My Nebulite thoughts

    -Nebulites have a lot of junk in there, even in the As and Bs. They really need to clean those +MP, happy face when hit nebs from the mix.
    -Boxes should not expire
    -A Nebs and B Nebs, as well as the box drop rate should be jacked up to match those of cube fragments
    -Switching Nebulites really should not require NX
    -Tickets should not be required for fusing

    -The Bonus Cubes in the rewards shops are a must
    -Violet Cubes should come again once in a blue moon (not in Gachapon or random Philosopher box event form)

    I had another idea from Nexon, but Michael shook his head T_T because it was not a priority (if you know what I mean.) I had a feeling that would be really good to add to your list of ideas.

    Mrjovonitestll8806
  • GMS-Raising Star Cap, Rebirth Flames & Neb Revamp?

    There is my theory on how the flames might impact the community


    Endgame players usually use Sweetwater equipment which are 160 and only be enhanced by crafted flames if we had them. Most of the flames cater to those who wear equipment below 160 (there are 150, 140, 130, 120, 110 flames.) The flames can only enhance items whose level is below the flame's level. The item's results are determined by equipment's level. The craftable flames give the bigger results than the boss dropped ones (kind of like a unique with 9% LUK 6%LUK compared to a better unique with 9% LUK 9% LUK.)

    In order for a person wearing CRA, Superior Gollux, Tyrant and SW to flame their gear, they must obtain the highest level flame from bosses. If that player couldn't craft flames, he can only use 2 flames on CRA/Gollux/Tyrants a day if he killed CPB or Hard Hilla while the SW gear is only affected by crafted flames whose materials come from recycling flames dropped by bosses.

    https://docs.google.com/document/d/1PJdMZ_3L48jYHIXqImyMBk-HVPYgrLHnBlc292F4qPQ/edit



    (I kind of copy and pasted some of this from the old thread since I chose the best words)

    If players wanted the best flames, they would need high rank alchemists (master or meister) with extractors to recycle flames and a high level accessory craftsman (meister) to make the flames for the higher level gear. Zakum and RA is perfectly doable for anyone who is or has a party, and they will be able to upgrade their gear after boss fights or sell it to those who need a lot of flames to break down. The unfunded players with low level gear can profit off of the power-hungry upper class by selling them materials they are short of. If they upgrade their gear enough and get good results, they can move on to tackle stronger bosses and increase the number of flames they obtain to sell/use. I can envision a community of players being able to upgrade their equipment after a boss and where the poor always has something to sell.

    I hope Nexon would consider adding Additional Options to the GMS as well as return it to EMS. (Please don't include the scissor count )

    I know this doesn't solve the Nebulite problems, but it would make crafting in other professions more worthwhile as well as make equipment choices more diverse.

    I understand people complained about about it increase the gap between the funded and unfunded, but If Maplestory were rock climbing, we should pay attention on where we are look up and plan on what to grab onto. Looking at the person above you and measuring his lead in front of you is just stupid (can cost you your life in reality.)

    We not should compare how far ahead that dude in front of you has, but focus on yourself moving up.
    PhantomMasterThiefCafee
  • GMS-Raising Star Cap, Rebirth Flames & Neb Revamp?

    First stupid suggestion by Daxterbeer

    Should GMS get Flames of Rebirth?

    My reasons for Additional Options are:

    -Extra stats and damage in raw numbers or percentages
    -Make Meister Accessory Crafting just as useful as Meister Smithing (Meister Set is outshone by Gollux and CRA sets
    -Easily obtainable to the unfunded
    -Majority of the flames compatiable to items below 150 and items above 150 (Sweetwater, Absolab, Terminous, Alien Fragment) require specially crafted Flames
    -Flames of Rebirth are potentially more powerful than even A 4% Nebulites and Boss% Nebulites as well as more balanced
    -Re-flaming your gear doesn't require NX to remove the initial upgrade you wish to remove and replace

    Hopefully we get to craft flames and not have to worry about scissor counts.

    http://www.strawpoll.me/11082489/r (Posted on reddit, basil and southperry)

    image
    I cannot wait for Flames of Rebirth and 5th Job

    To the pessimistic and negatives from the older forums,

    PLEASE DON'T KILL FOR TALKING ABOUT ADDITIONAL OPTIONS! IT WON'T SOLVE ANYTHING!

    https://docs.google.com/document/d/1PJdMZ_3L48jYHIXqImyMBk-HVPYgrLHnBlc292F4qPQ/edit?usp=sharing

    Click on the link above if you want to some valuable data about Flames of Rebirth



    PhantomMasterThiefxAiolosYakudleBahamut_XdarikLightRodManiOh
  • Win a date with OneLetter

    Hey Im wearing a dress, so dont look up me!
    zmyxkvbdImNotaDuckSweetheart123DeputyDerpy