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Rexaar

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Rexaar
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  • Eternal Rebirth Flames not operating properly

    Make sure you aren't confusing the double stat lines value for single line. (Easy to confuse a lv 4 double stat line for a lv 2 single stat line)
    It may look like 3 lines, but it is actually 4 lines because the reduce lv requirement line isn't yellow.

    Breaking past 100 stats on a lv 150 equipment is very rare as you need all 4 lines to be int, int/str, int/dex, int/luk and all must be lv 5 (or 6/5/4/4 or 7/4/4/4 or 4/6/6/5).

    The probability to even get the 4 lines is (4/19) *(3/18)*(2/17)*(1/16) = 0.000258 = 0.0258%.
    And the probability for the 4 lines level to be high enough to sum up past 100 make that even lower.
    Fuhreak
  • How much does “Final Damage” matter?

    %Final damage stack multiplicatively with other source of final damage.
    %Damage/%damage vs boss stack additively with other sources of %Damage/%damage vs boss.

    Portion of the damage formula

    ... * (1 + %damage + % damage vs boss) * (1 + %final damage source 1) * (1 + %final damage source 2) *
    (1 + %final damage source 3) * (1 + %final damage source 4) * ...

    Basically they are slowing down the diminishing returns of getting more %damage/%damage vs bosses from equipment/skills/legion/link skills
    AlexUshimato
  • Equipment Drop Rate Obscurity

    Level and class does not affect drop rate of items that show up in the codex.

    Some other mechanic handles the Lv 10/20/30/40/50/60/70/80/90/100/110/120/130/140 equipment drops that does not show up in codex. Your class does influence this, as it is programmed to drop an
    Lv X equipment (where X is the level of the monster rounded down by tens) of the killer class.

    For example, warrior equipment will drop majority of the time when you kill monster as a warrior, thief equipment will drop majority of the time when you kill monster as a thief.
    PlasmaBean
  • I have too many friends

    Discord for your personal fan club
    DaxterbeerSlicedTimeFuhreakYinYangX
  • Jump training (Arcade event)

    Can confirm that if you dc or log out during Jump training, and log back in, it will use up an additional entry.
    The map does not have the function to kick you out of the map when you log out or dc, so when you log back (within 1 minute before the timer expires) you will reappear in the jump training map and it will cost an additional entry and then immediately kick you out if the 1 minute timer runs out while you are logged out.

    Bug Reproduction Step timeline (minutes:seconds)
    0:00 Not yet entered, 3 entries remaining
    0:05 Entered the dodge training, 2 entries remaining, 1 minute timer start now
    0:10 Disconnect or log out, 2 entries remaining, 55 second timer
    0:30 Reconnect on the same character, reappear in the dodge training map, 1 entries remaining, 35 second timer.
    0:35 Disconnect or log out, 1 entries remaining, 30 second timer
    0:50 Reconnect on the same character, reappear in the dodge training map, 0 entries remaining, 15 second timer.
    1:15 Timer expires, get kicked out , 0 entries remaining
    Cannot re-enter for the rest of the day due to 0 entries remaining
    YinYangX