DepressedAran wrote: »
Kek. This guy just won't give up forcing his terrible ideas. Same with the other guy who was spamming GIVE LEGACY SERVER NAO! I DID THE MATH AND 5 WHOLE PEOPLE VOTED YES ON THE POLLS!
but I hope you do realize that I put a lot of decision into whether it will benefit the community and if it would promote activities Nexon would like to see between players. I hope I provided a good analogy and theory on how Additionals Options might affect the Maple community. Sorry I sound like I am nagging, but I am confident I may have the solution to bring the community together, provide ways of helping players gain range and rack up daily income, and making use of underused items and professions in the game.
>i put a lot of decision and effort
>here is my theory
>provides a 3 page document of what Flames of Rebith, as if GMS staff doesn't already know what Flames is
Flames: gives stats twice more than Neb(9% all stats, 45% damage boss....), easy to obtain - no NX required.
Neb: spend thousand of money for a stone which only gives you 4% all stats...
You guys be the judge
This game doesn't need more power creep, also it's much easier to reach 2mil-2mil clean in GMS than KMS. KMS doesn't have DMT, Gollux, link skills like Kanna, Hayato, Beast Tamer. A Nebs are fine, it's just there is not enough in the market or an easy way to get it, that makes the prices skyrocket. 4-5bil for a single AS 4% A neb is ridiculous. When you can equip like 21-22 nebullites.
ZephyrusSpring wrote: »
You know I was thinking about this last night. What makes flames and AO more accessible than cubes and potential? I don't want to hear about f2p here, that's not a valid reason and if anything it makes flames less accessible because you can't get them with money even if you wanted to. I want to see some critical thinking about why increasing the cube drop rate or ways to get cubes is not sufficient but adding AO is.
Let me break down my thoughts. AO has 5 ranks, the highest only being accessible with rainbow flames. There is absolutely no kind of progression when using flames, you may roll four rank 2 lines with one and then four rank 5s with the next, and then go back down again with a 3rd. Imagine falling from legendary to rare with one cube. Ridiculous right? Well that's how flames work. Rainbow flames can only be obtained from events and crafting. A GMS version may see them in the rewards shop though so that's not something to base an opinion off of. Equipment with the white dot can only be rerolled with crimson and rainbow flames, however even crimson flames have a better chance for better stats than any of the boss flames so in order to power up you'll be using them anyway. Boss flames will only be useful for the first couple of weeks and only for those with years old equipment.
We all know how potential works. There are 4 ranks, you cannot rank down, and different cubes allow you to go up to different ranks with different rates. The cubes we have reasonably good access to are the craftsman cubes, which can only go to unique and have the lowest chance of ranking up. I would argue we currently have better access to red cubes through the rewards shop than meister cubes. In fact meister cubes rarely show up in events either. Suffice to say, breaking through to the legendary tier is slow going, especially if you don't know how to get lots of free epic potentials.
The way to get free crimson flames is through various shops, and in most cases you could also use that currency to buy craftsman cubes instead. So I ask again, how could adding AO help where more cubes couldn't?
MageOfBattles wrote: »
Critical thinking here we go. Increasing the cube rates doesn't help with the situation at hand. Cubes are already an established source of damage. Whereas Flames are a new source of damage. Increasing the availability of one doesn't necessarily make up for not having the other. If you're playing from that angle, making bonus potential cubes more available would make more sense, and it honestly might work.
The thing is, yeah flames are fickle with their stats, but it's still new stats that we don't have right now. I like to think of it like a more dynamic and substantial inner abillity. Your case with the crimson and boss flames isn't new. What do you think occult cubes are? The first step is getting the flames, the next is improving on them and customizing it to GMS's needs.
Having more cubes will only do so much. There's only two types of potential. AO introduces new stats. All in all, I really don't see why your argument is viable for not having flames. You argue for how cubes can be improved in place of AO, but that doesn't give us anything that we don't already have. We'll still be at the same place, we'll just be getting there faster.
Before the issue with AO was that we had a far lower damage cap, and the gap between funded and unfunded was still cross able. But we have the new damage cap that blows that argument out of the water. The damage gap isn't being closed at this point. Continuing to try to do so gets us where we are now, unable to kill the new bosses that are only going to get tougher. I'm not saying that AO is going to magically make everyone stronger, but it's a direction that this game is heading in, whether you like it or not.
MageOfBattles wrote: »
Fair enough. I've said it myself on the forums before, I'd prefer to improve on what we have than focusing on what we don't. I like the idea of making meister cubes more available, it'd be a good start.
Zambookii wrote: »
I don't get why global decided to add nebulites. They copy everything else from KMS anyways so why not copy flames? Flames are 100% the better option as global has A nebs and S nebs and we rarely see them, except from events. Flames drop from bosses which is way better.
ArrowsMind wrote: »
there is currently in the luna server a massive diffrence with funded and less funded people like the real rich funded people can afford flamed gear and throw nebs on it and prime it the less funded people ahs to paly with 30%trced gear non flamed and cant afford nebs since flamed gear is getting limited in the luna server there becomes a more massive range gap betweent he funded and unfunded. it would be a good thing to make the game more equall to implement flames to all servers.
i hope to see everyone can obtain simulair gear instead of some people ahving like for example an advantage of so much stat and att its just not fair to people in the luna server that half the population cant catch up currently tom the people who are ahead so i say implement flames to make server equality